This seamless 3D texture presents an ultra-realistic depiction of compacted gravel pavement, meticulously crafted at an impressive 8k resolution to capture every intricate detail. The base material consists primarily of mineral aggregates—various naturally weathered pebbles and small stones embedded within a tightly compacted, organic substrate that mimics real-world gravel composition. The surface binder resembles a natural mineral cement or fine soil matrix, holding the pebbles firmly in place while allowing subtle porosity and micro-variation. Weathered edges and rough wear patterns throughout the texture illustrate prolonged exposure to environmental factors, such as foot traffic and weathering, which have eroded and softened the gravel edges. Scattered patches of dry grass and dirt add further natural variation, enhancing the realistic appearance and making this texture ideal for photorealistic outdoor pavements in park or urban environments.
The PBR channels are carefully designed to reflect the material’s properties accurately. The BaseColor (Albedo) channel features earthy tones ranging from muted grays and browns of compacted gravel to subtle green and yellow hues from organic debris and weathered mineral pigments. The Normal map provides finely detailed surface relief, emphasizing the pebble embedded texture and uneven compacted substrate with realistic depth variations. Roughness is tuned to simulate a naturally dry but slightly rough surface, balancing matte mineral grains with smoother, worn pebbles. Metallic values remain low as the material is purely mineral/organic, while Ambient Occlusion enhances crevices between stones and edges for added depth. The Height/Displacement map captures subtle elevation differences between pebbles and compacted base, ideal for parallax or tessellation effects.
Designed for seamless tiling without visible repetition or artifacts, this texture is fully optimized for use in Blender, Unreal Engine, and Unity, ensuring high fidelity in real-time rendering and offline projects alike. For best results, it is recommended to adjust the UV scale to maintain natural pebble proportions and tweak the roughness slightly depending on the desired weather exposure—lower roughness for wetter, recently rained-on surfaces or higher for dry, sun-baked conditions. This texture’s photorealistic micro-variation and natural wear details make it a versatile choice for 3D artists creating realistic gravel pavements that require authentic material interaction and environmental storytelling.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
