Painted Interlocking Pavement Ground Texture with Yellow Stripes

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Painted Interlocking Pavement Ground with Yellow Stripes Asphalt seamless PBR texture preview
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Texture Info

IDground-pbr-textured-painted-interlocking-pavement-ground
CategoryPark pavement
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This PBR texture showcases a detailed interlocking stone pavement commonly found in urban and industrial environments. The stones are painted in a distinctive color scheme featuring primarily blue tiles, with scattered gray stones and a central vertical stripe of worn yellow tiles. The pattern consists of star-like interlocking shapes bordered by black grout lines, forming a regular but visually striking layout. The surface exhibits realistic dirt, wear, and weathering effects, including darker smudges, soil deposits in crevices, and natural discolorations, indicating outdoor exposure and foot traffic. The texture is captured at high resolution (4K source) suitable for detailed use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D projects. Its distinct paint colors and textured surface make it ideal for adding character to sidewalks, plazas, pedestrian zones, and other paved ground assets in urban scenes. This texture is not or; edges do not align for endless repetition, so it suits localized or limited-area applications. The rough, slightly worn finish also aids in creating realistic weathered floor or road surfaces with color-contrasted paving stones.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows
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Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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