This seamless 8k resolution PBR 3d texture showcases an authentic brick red pavement surface composed primarily of fired clay bricks bonded with a mineral-based mortar. The bricks exhibit natural iron oxide pigments responsible for their deep red hue, while the mortar contains fine aggregates and calcium silicate binders, giving it a slightly rough and porous character. Over time, environmental exposure has caused weathering effects, creating dry surface conditions with visibly cracked and chipped edges. These weathered edges reveal the granular internal structure of the bricks and mortar, adding realism and tactile depth to the texture. Various faded paint markings overlay the pavement, applied using durable polymer-based paint pigments that have partially worn away, leaving patchy residues and subtle discoloration that enhance the aged, outdoor appearance.
The PBR material channels accurately represent these complex surface details: the BaseColor/Albedo captures the rich brick red tones, muted paint markings, and mortar variations, while the Normal map conveys the fine cracks, chipped edges, and uneven brick surfaces. Roughness maps highlight the contrast between smoother painted areas and rougher, exposed brick and mortar, with no metallic content reflected in the Metallic channel. Ambient Occlusion adds subtle shading in crevices and between bricks, enhancing depth perception. Height and displacement maps emphasize the brick relief and weathered surface irregularities, perfect for parallax or tessellation effects. This texture is designed for seamless tiling, ensuring consistent realism across large surfaces without visible repetition or seams.
Optimized and ready for use in Blender, Unreal Engine, and Unity, this 8k brick red seamless PBR texture is ideal for realistic park or urban environment scenes requiring high-quality brick pavements. It offers detailed surface variation that enhances visual authenticity in 3D models and game assets. For best results, adjust the UV scale to match real-world brick dimensions and fine-tune roughness values to balance between matte weathered bricks and slightly glossier paint markings. Additionally, using height or parallax mapping can significantly improve depth perception on close-up renders, bringing out the intricate surface weathering and paint wear naturally without shadows or distracting overlays.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
