Seamless 3d texture pbr 8k cobblestone irregular with moss patches and dry surface rough wear free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cobblestone irregular with moss patches and dry surface rough wear

Texture Info

IDseamless-3d-texture-pbr-8k-cobblestone-irregular-with-moss-patches-and-dry-surface-rough-wear
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high-quality seamless 3D texture features an irregular cobblestone pavement rendered at an impressive 8K resolution, designed specifically for photorealistic environments in Blender, Unreal Engine, and Unity. The base material consists of natural stone aggregates with variable grain orientation, tightly bound by mineral-rich cementitious binders that simulate aged mortar holding the stones together. The surface exhibits a dry, rough wear finish with weathered edges and subtle erosion, reflecting long-term exposure to natural elements. Moss patches grow sporadically between the stones, adding organic variation and enhancing the authenticity of a natural park setting. The texture’s porosity and surface roughness are carefully captured to represent both the hardness of the stones and the softer, fibrous moss areas, creating a balanced tactile feel across the cobblestone layout.

From a PBR workflow perspective, the BaseColor/Albedo map reveals a natural palette of muted grays and earth tones with greenish moss accents, while the Normal map provides detailed depth for the uneven cobblestone surfaces and moss contours. The Roughness channel highlights the dry surface’s subtle variations, ranging from polished stone tops to rough, weathered edges, without any metallic reflection, as indicated by a non-metallic Metallic map. Ambient Occlusion enhances the perceived depth in crevices and mossy patches, while the Height/Displacement map accurately conveys the irregular stone elevations and moss growth, ideal for parallax effects or tessellation. This seamless texture’s careful composition ensures maximum realism and easy integration into any 3D scene requiring authentic irregular cobblestone pavements with moss patches and surface rough wear.

For optimal use, it is recommended to adjust the UV scale to maintain the natural size of the cobblestones relative to the scene, avoiding overly repetitive patterns. Additionally, fine-tuning the Roughness map can help balance the dry stone surfaces with the slightly softer moss patches, enhancing material distinction. This texture’s high resolution and PBR accuracy make it a reliable choice for designers seeking to replicate realistic, weathered cobblestone environments in parks or historical settings with organic surface details and natural variation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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