Seamless 3d texture pbr 8k gravel compacted with pebble embedded and dry surface rough wear free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k gravel compacted with pebble embedded and dry surface rough wear

Texture Info

IDseamless-3d-texture-pbr-8k-gravel-compacted-with-pebble-embedded-and-dry-surface-rough-wear
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed depiction of compacted gravel pavement, expertly crafted at an impressive 8K resolution to ensure exceptional clarity and realism. The material composition reflects a natural base substrate of mineral aggregates tightly bound together by fine silicate-based binders, forming a dense yet porous surface. Embedded pebbles of varying sizes and mineral compositions populate the texture, creating micro-variation and enhancing the overall complexity. The dry surface finish reveals intricate rough wear patterns, subtle cracks, and weathered stone edges that contribute to a convincingly natural and aged appearance. Sporadic patches of fine grass roots occasionally emerge along the edges, emphasizing organic growth and natural environmental interaction within the gravel matrix.

From a PBR workflow perspective, the BaseColor/Albedo channel captures the earthy tones of weathered stone and compacted mineral dust, exhibiting slight color shifts due to embedded pebbles and surface dirt. The Normal map conveys the uneven gravel layout and pebble protrusions, accurately simulating surface depth and detail. Roughness values highlight the dry, rough texture with variations reflecting worn and smoother areas where compaction is greatest. The Metallic channel remains predominantly non-metallic, consistent with natural stone, while Ambient Occlusion enhances crevices between stones and pebbles for depth. Height and Displacement maps reproduce the subtle elevation differences across the compacted gravel and pebble surfaces, vital for realistic parallax effects in real-time engines.

This texture is optimized for seamless tiling, making it ideal for expansive ground surfaces in 3D park models, outdoor scenes, or architectural visualizations. Its high-resolution 8K detail supports close-up inspection without pixelation, ensuring fidelity in Blender, Unreal Engine, and Unity projects. For best results, it is recommended to adjust the UV scale to maintain realistic pebble sizing relative to the scene and to fine-tune roughness values to match specific moisture or wear conditions. This compacted gravel seamless PBR texture offers a versatile and naturalistic solution for artists seeking to add authentic dry surface rough wear and pebble-embedded detail to their 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.