Park Dirt — Leaves Twigs Debris Dirt Leaves Twigs — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Park Dirt — Leaves Twigs Debris Dirt Leaves Twigs — PBR seamless 3D texture

IDpark-dirt-sand-park-dirt-leaves-twigs-debris
Park pavement
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This park dirt texture features a rich natural composition blending organic elements such as fallen leaves twigs and scattered debris embedded within a predominantly mineral-rich dirt substrate. The base material mimics weathered soil and sand particles combining fine grains with subtle porosity and moisture effects to evoke damp ground conditions typical of outdoor park pathways during autumn. The surface finish appears slightly roughened and matte reflecting natural erosion and organic breakdown while colorants range from earthy browns and muted greens to the warm ochres and rusty reds of decaying leaves. Twigs and debris introduce fibrous irregular shapes and textures contributing to a complex layered terrain that feels authentic and inviting within any natural or landscaped environment.

This seamless 3D texture is physically based and optimized for modern pipelines delivering reliable balanced detail and performance across Blender Unreal Engine and Unity. Included PBR maps—albedo normal roughness ambient occlusion (AO) and height—accurately represent the material’s physical properties. The albedo channel captures subtle color variations from organic matter to mineral dirt while the normal map enhances the perception of twigs’ contours and leaf veins. Roughness values are calibrated to reflect the natural variance between smooth sandy patches and rougher debris areas. The height map provides realistic displacement for subtle surface undulations allowing greater depth and realism without manual tweaking. Ambient occlusion adds soft shadows in crevices between leaves and twigs reinforcing the natural layering of ground elements. This texture supports the metal/roughness workflow and comes in a crisp 4K resolution with an optional 8K version available for high-end use cases.

Designed for outdoor natural terrain and park-related scenes this tileable material performs consistently across real-time and offline renderers thanks to careful calibration and balanced map detail. When applying this texture consider adjusting the UV scale to maintain proportional leaf and twig sizing relative to your scene’s scale and fine-tune the roughness map slightly to match the dryness or dampness of your environment. The height map can also be used with parallax or displacement techniques to add subtle depth variations along pathways or ground surfaces enhancing the immersive quality of nature-based environments in games or visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.