Seamless 3d texture pbr 8k brick weathered pavement with chalk markings and weathered edges free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k brick weathered pavement with chalk markings and weathered edges

Texture Info

IDseamless-3d-texture-pbr-8k-brick-weathered-pavement-with-chalk-markings-and-weathered-edges
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an 8K resolution PBR depiction of weathered brick pavement, meticulously crafted to showcase authentic material characteristics ideal for realistic urban park environments. The base substrate consists of traditional ceramic brick units bonded with mineral-based mortar that has naturally deteriorated over time. The bricks exhibit a rough, porous surface finish with subtle chalk markings typical of play areas, created by pigment deposits and fine mineral dust. Weathered edges and cracked surfaces reveal long-term exposure to outdoor elements, including freeze-thaw cycles and abrasion, which have caused micro-fractures and surface erosion. Patchy grass sprouts intermittently in some joints, adding organic complexity to the composition and emphasizing the porous nature of the pavement.

This PBR texture leverages physically accurate material properties across all texture channels. The BaseColor/Albedo map reflects the faded red-orange brick pigments with white chalk residues and darkened mortar stains. The Normal map captures intricate surface irregularities such as chipped edges, cracks, and rough grain orientation of the brick faces. Roughness is carefully calibrated to represent the worn, matte finish of aged ceramic bricks combined with the dry, dusty chalk markings that reduce specular highlights. The Metallic channel is minimal, consistent with the non-metallic ceramic and mortar materials. Ambient Occlusion enhances the depth of crevices and joints, while the Height/Displacement map provides detailed elevation changes from cracked surfaces and eroded edges, ensuring crisp and well-defined surface relief in renders.

Designed for seamless tiling, this texture is optimized for high-resolution workflows in Blender, Unreal Engine, and Unity, making it suitable for detailed architectural visualizations, game environments, and realistic park play area assets. For best results, adjusting the UV scale to match real-world brick dimensions is recommended, along with fine-tuning the roughness parameter to balance between the dry chalk dust and the slightly smoother brick surfaces. Utilizing the Height map with parallax occlusion mapping can further enhance the realism by emphasizing the depth of cracks and chipped edges under varying lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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