Seamless 3d texture pbr 8k flagstone flat with dry surface and natural stone variation free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k flagstone flat with dry surface and natural stone variation

Texture Info

IDseamless-3d-texture-pbr-8k-flagstone-flat-with-dry-surface-and-natural-stone-variation
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K resolution PBR 3D texture presents a meticulously crafted flat flagstone pavement, designed to replicate natural stone variations found in outdoor environments such as parks and walkways. The base substrate mimics sedimentary rock with a mineral composition rich in quartz and feldspar, providing a weathered yet sturdy foundation. The light grout filling the joints simulates a lime-based binder, often used in traditional stone pavements to secure flagstones while allowing subtle porosity for moisture evaporation. This grout contrasts gently with the flat flagstone surfaces, enhancing the overall natural appearance. The texture’s dry surface finish highlights smooth wear patterns and weathered edges, reflecting years of exposure to the elements, while scattered small stones and occasional surface cracks add fine-grained detail that significantly boosts realism in photorealistic 3D scenes.

In the PBR workflow, the BaseColor (Albedo) channel captures the nuanced palette of natural stone hues, blending soft greys, beige tones, and subtle earth pigments that underscore the dry, sun-baked surface quality. The Normal map reveals finely chiseled grain orientation and weathering effects, such as slightly eroded edges and micro-cracks, which contribute to the tactile authenticity of the flagstone. Roughness values are carefully balanced to simulate the matte, non-glossy finish typical of aged stone and dry grout, avoiding any metallic reflections as this material is entirely non-metallic. Ambient Occlusion enhances depth perception by emphasizing joint shadows and surface recesses, while the Height/Displacement channel accurately represents the subtle relief of flagstone contours and grout recesses, enabling realistic parallax effects or tessellation in engines like Unreal, Blender, or Unity.

Thanks to its 8K resolution, this texture delivers exceptional detail and sharpness even at close camera distances, ensuring seamless tiling with no visible repetition or artifacts. It is fully optimized for modern 3D workflows, including Unreal Engine, Blender, and Unity, making it an excellent choice for outdoor scenes requiring a natural stone pavement with high fidelity. For optimal results, it is recommended to adjust the UV scale to match real-world flagstone dimensions and to fine-tune the roughness parameter slightly to suit different lighting conditions or wetness effects, allowing subtle customization without sacrificing realism. This flagstone flat PBR texture combines material authenticity and technical precision, making it a versatile asset for realistic environmental design.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.