This seamless 3D texture showcases a smooth dark asphalt pavement, meticulously crafted to replicate the complex composition and surface qualities typical of urban park pathways. The base substrate consists primarily of finely crushed mineral aggregates bound by bituminous binders, creating a dense, durable surface with inherent porosity that influences water retention and weathering patterns. Embedded within the asphalt matrix are subtle tire marks and irregular oil stains, each contributing to the natural wear and tear visible on outdoor pavements. These distinctive surface details are enhanced by fine faded paint markings and various road signage elements, adding layers of character and elevating the overall urban aesthetic. The texture’s wet sheen simulates moisture accumulation from recent rain, highlighting the surface finish’s semi-glossy, slightly reflective quality typical of fresh asphalt.*
From a PBR workflow perspective, the BaseColor (Albedo) channel captures the dark asphalt’s deep gray and black hues, interspersed with muted pigment variations from oil residues and tire rubber deposits. The Normal map intricately defines the micro-relief of cracks, aggregate grain orientation, and subtle surface undulations, delivering realistic depth and tactile feel. Roughness is finely tuned to represent the smooth, polished areas alongside rougher, weathered patches affected by environmental exposure. The Metallic channel remains minimal, reflecting the non-metallic nature of asphalt, while Ambient Occlusion enhances shadowed crevices around cracks and paint markings for greater spatial realism. Height and Displacement maps provide precise elevation data, accentuating surface imperfections and subtle topography critical for close-up renders.*
Rendered at an impressive 8k resolution, this texture is optimized for seamless tiling and ready for integration into Unreal Engine, Blender, and Unity projects, ensuring exceptional detail and fidelity in high-quality 3D visualizations. Whether designing realistic park environments, urban scenes, or roadways, this PBR texture offers a versatile foundation. For optimal realism, it is advisable to adjust the UV scale appropriately to match scene proportions and fine-tune roughness parameters to reflect different wetness levels or aging effects. Additionally, leveraging parallax mapping with the height channel can add convincing depth to the asphalt surface without heavy geometry overhead.*
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
