Seamless 3d texture pbr 8k gravel compacted with pebble embedded and dry leaves scattered free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k gravel compacted with pebble embedded and dry leaves scattered

Texture Info

IDseamless-3d-texture-pbr-8k-gravel-compacted-with-pebble-embedded-and-dry-leaves-scattered
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a high-resolution 8K depiction of compacted gravel pavement, ideal for realistic outdoor environments such as park pathways. The material composition consists primarily of mineral aggregates—small pebbles naturally embedded within a densely packed gravel substrate. These mineral components create a solid, rough surface with moderate porosity, reflecting typical weathering and compaction processes found in outdoor pedestrian areas. Dry leaves, organic in origin, are sporadically scattered across the surface, introducing natural color variation and subtle surface detail. Along the edges, patchy grass emerges, further enhancing the organic, outdoor feel of the texture. The dry condition of the pavement allows fine elements such as tiny stones, embedded pebbles, and leaf veins to stand out clearly, contributing to the overall realism and depth of the material.

From a PBR workflow perspective, the BaseColor (Albedo) channel captures the natural earth tones of compacted gravel and muted browns and tans of dry leaves, complemented by the green hues of patchy grass at the borders. The Normal map emphasizes the rough, uneven surface texture created by embedded pebbles and scattered organic debris, enhancing light interaction for increased realism. The Roughness channel reflects the dry, non-reflective nature of gravel and leaves, while the Metallic map remains minimal, as this organic and mineral composite lacks metallic properties. Ambient Occlusion enhances the perception of depth in crevices between pebbles and beneath leaves, and Height/Displacement maps provide subtle relief that improves parallax effects in real-time engines. This texture is fully optimized for use in Blender, Unreal Engine, and Unity, ensuring seamless tiling and high fidelity at close camera distances thanks to its 8K resolution.

For practical implementation, consider adjusting the UV scale to achieve an appropriate balance between detail and repetition in large scenes, especially for park or pathway environments. Fine-tuning roughness can help simulate varying surface moisture or wear conditions, adding further realism. This compacted gravel texture with pebble embedded details and scattered dry leaves is perfect for projects demanding detailed, natural-looking outdoor surfaces, supporting immersive visualizations and realistic material representation across multiple 3D platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.