Seamless 3d texture pbr 8k brick red pavement with faded paint and rough wear marks free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k brick red pavement with faded paint and rough wear marks

Texture Info

IDseamless-3d-texture-pbr-8k-brick-red-pavement-with-faded-paint-and-rough-wear-marks
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution captures the intricate details of a brick red pavement surface commonly found in park walkways. The base substrate consists of ceramic clay bricks, bound together with a traditional cementitious mortar binder. The bricks display natural mineral aggregates and fine grain orientation typical of fired clay, lending them a slightly porous texture that has weathered over time. This weathering is evident in the surface finish, which features rough wear marks, faded paint remnants, and subtle cracks along the edges. These elements combine to create a visually rich, aged appearance, enhanced by sporadic patches of grass growing between the bricks and small scattered stones that add organic realism to the scene. The dry condition of the pavement ensures a matte, non-reflective surface, allowing all texture details to remain clearly visible and sharp.

Material properties are accurately represented across the PBR channels for photorealistic rendering. The BaseColor (Albedo) map highlights the deep brick red hues interspersed with faded white paint markings, conveying long-term outdoor exposure and use. The Normal map captures the fine surface irregularities, including rough wear patches, chipped edges, and the mortar joints’ subtle depth. Roughness is tuned to reflect the dry, coarse texture of worn bricks, avoiding glossiness while emphasizing tactile variation. This texture contains no significant metallic content, so the Metallic map remains neutral, focusing on the ceramic and mineral qualities of the bricks. Ambient Occlusion enhances shadowing in crevices, cracks, and areas beneath the grass patches, while the Height/Displacement map provides realistic surface depth ideal for parallax effects, further enhancing the aged, three-dimensional look of the pavement.

Designed for seamless tiling, this PBR texture is fully compatible and optimized for use in Blender, Unreal Engine, and Unity, making it ideal for artists and developers requiring high-fidelity brick pavement surfaces in realistic park or urban outdoor scenes. To maximize realism, it is recommended to adjust the UV scale appropriately to avoid overly repetitive patterns and fine-tune roughness parameters depending on lighting conditions. Leveraging the height map with parallax or displacement techniques will bring additional depth and authenticity to 3D assets, ensuring photorealistic results in both real-time and offline rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.