Texture Info
| ID | pattern-bundle-seamless-pbr-vector-eggplant-and-leaf-pattern-texture |
| Category | Pattern Bundle |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
-
Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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The "Brinjal" seamless PBR texture showcases a lively pattern of stylized purple eggplants paired with scattered vivid green leaves against a crisp white backdrop. Each eggplant is illustrated with smooth, curved contours and subtle shading that simulate a gentle glossy effect, adding a sense of volume and depth. The green leaves vary in size and orientation, creating a natural, dynamic rhythm throughout the pattern. The overall composition is open and airy, with balanced spacing that avoids overcrowding, highlighting the organic shapes without visual clutter. The clean vector-style linework and flat color application evoke a playful and modern aesthetic, while the seamless tileable design ensures continuity across large surfaces without visible breaks. As a PBR-ready pattern, it is ideal for integration in 3D modeling, game development, virtual set design, and architectural visualizations where food, kitchen, or garden-themed decorations are desired. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture suits stylized interiors, packaging design, branding visuals, and any creative project seeking fresh, botanical motifs with a colorful, approachable vibe. Its smooth, polished finish lends itself well to digital fabrics, wallpaper surfaces, and playful environmental detailing for immersive scenes.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.