Detailed Floral Pattern Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Floral Pattern Texture Seamless

Texture Info

IDdetailed-floral-pattern-texture-seamless
CategoryPatterns
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless detailed floral pattern texture seamless high resolution up to 8ktexture presents an intricately composed surface inspired by natural materials such as delicate wood veneers, hand-painted ceramic tiles, and subtly weathered polymers. The base substrate mimics a smooth yet slightly porous finish, reminiscent of polished resin or organic composites where fine fibers and grain orientation contribute to a tactile authenticity. Within its layered structure, dispersed mineral-based pigments and subtle oxide colorants blend harmoniously, producing rich, nuanced floral hues that evoke the complexity of natural dyes and weathered surfaces. Adhesive-like binders embedded throughout the pattern ensure structural cohesion, enabling the texture to maintain integrity while reflecting moderate wear and surface roughness that adds visual depth without sacrificing clarity or detail.

Across the PBR channels, this tileable detailed floral pattern texture seamless high resolution up to 8k excels in realistic material representation: the BaseColor/Albedo map captures delicate color gradations and intricate floral details with high fidelity, while the Normal map simulates gentle embossing and organic surface undulations. The Roughness channel conveys a semi-matte finish that diffuses light naturally, enhancing the subtle interplay of light and shadow on the slightly porous surface. Metallic values remain minimal to preserve the organic authenticity of the pattern, whereas Ambient Occlusion deepens perception within crevices, emphasizing structural depth. Height/Displacement data introduces fine relief, enabling convincing parallax effects for enhanced realism in 3D environments.

Optimized for seamless tiling, this high resolution up to 8ktexture is engineered for flawless repetition without visible seams, making it ideal for large-scale applications in environment art, architectural visualization, and concept prototyping. Fully compatible with major platforms such as Blender, Unity, and Unreal Engine, it supports AI-enhanced workflows and 3D preview capabilities to streamline integration and iteration. For best results, carefully matching UV scales across assets is recommended to prevent distortion of the detailed floral motifs, while adjusting roughness values according to lighting conditions can further enhance surface realism. Incorporating subtle height or parallax mapping adds convincing depth, helping to bring this detailed floral pattern texture seamless high resolution up to 8ktexture to life in any digital scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.