Quatrefoil Clover Pattern free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Quatrefoil Clover Pattern

IDquatrefoil-clover-pattern
Patterns
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The seamless quatrefoil clover pattern texture is an expertly crafted AI-generated material designed to meet the demands of modern 3D workflows across Blender Unreal Engine and Unity. This tileable quatrefoil clover pattern texture is created at an ultra-high resolution of up to 8K delivering exceptional clarity and intricate detail even on expansive UV islands. The base substrate simulates a finely polished ceramic surface subtly infused with organic pigments that generate a soft natural coloration visible in the BaseColor/Albedo map. This delicate coloration lends the pattern an authentic handcrafted feel while the surface finish features a gentle brushed effect skillfully captured in the Roughness map to create a nuanced interplay of light that enhances realism without overpowering the viewer. The pattern’s slight embossing and gentle relief are conveyed through the Normal and Height/Displacement maps adding tactile depth to the smooth ceramic base and emphasizing the craftsmanship behind the quatrefoil clover motifs.

Within the PBR workflow the texture’s maps work together harmoniously to produce a balanced and realistic appearance. The Metallic map reflects the non-metallic quality of the ceramic substrate maintaining a minimal metallic influence consistent with polymer or ceramic materials. Ambient Occlusion enhances the subtle shadows nestled within the pattern’s recesses reinforcing depth and cohesion under diverse lighting conditions and ensuring visual consistency across varying environments. The texture’s moderate porosity and refined surface finish contribute to a naturalistic feel allowing it to hold up convincingly under different lighting angles and intensities. This makes the ai texture quatrefoil clover pattern ideal for use in architectural visualization projects environmental art and stylized game surfaces where both artistic style and technical precision are paramount.

Optimized for seamless integration in 3D pipelines this patterns texture accelerates creative workflows by providing reliable repeatability without visible seams or distortion. To achieve the best results it is advisable to adjust the UV scale to match your model’s proportions carefully preventing any stretching or excessive repetition of the pattern. Additionally fine-tuning the Roughness channel can help the surface interact more naturally with your scene’s lighting enhancing the material’s grounding and visual cohesion. Whether applied to decorative ceramic tiles in architectural scenes or stylized surfaces in game environments this tileable quatrefoil clover pattern texture offers a versatile high-fidelity solution that combines meticulous design with practical application supporting efficient 3D preview and real-time rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.