Scales Overlapping Fish Like free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Scales Overlapping Fish Like

IDscales-overlapping-fish-like
Patterns
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The scales overlapping fish like texture is a meticulously crafted seamless AI-generated surface designed to authentically replicate the intricate natural layering characteristic of fish scales. At its core the base substrate resembles a keratinous or chitinous organic material exhibiting subtle translucency and a finely oriented fibrous grain that mimics real biological tissue. Each scale appears tightly bound to its neighbors by an almost imperceptible natural adhesive creating an overlapping effect that enhances surface cohesion and realism. The texture’s porosity is minimal with a smooth slightly polished finish that simulates the wet reflective qualities typical of aquatic environments. The color palette features muted metallic tones enriched with iridescent undertones achieved through complex pigment layering and oxide-like surface films that shift gently under varying lighting conditions adding depth and visual interest to the pattern.

This tileable scales overlapping fish like texture is optimized for high fidelity and realism captured across multiple PBR channels to ensure versatile application in 3D projects. The BaseColor/Albedo map delivers nuanced coloration and translucency faithfully representing the subtle color shifts and light transmission through the scales. The Normal map encodes precise relief and curvature details of each overlapping element enhancing the three-dimensional feel of the surface. The Roughness channel balances wetness and reflectivity controlling glossiness and diffuse light scattering to simulate a realistic aquatic sheen. Metallic values highlight the semi-metallic nature of the scales producing subtle specular reflections while Ambient Occlusion deepens the shadows between scales accentuating depth and dimensionality. The Height/Displacement map provides accurate elevation differences critical for parallax effects and close-up renderings ensuring the texture’s intricate layering remains visually compelling at all distances.

Rendered at an ultra-high resolution of up to 8K this seamless scales overlapping fish like texture maintains exceptional clarity and detail even on large UV islands making it ideally suited for diverse 3D applications including environment art architectural visualization and concept prototyping. Fully compatible with leading 3D engines such as Blender Unreal Engine and Unity it integrates smoothly into modern workflows saving time by providing comprehensive PBR maps ready for realistic rendering. For best results adjusting the UV scale is recommended to balance the pattern’s density relative to your model’s geometry while fine-tuning the Roughness map can refine the natural wet appearance of the overlapping scales. Utilizing subtle variations in ambient occlusion and height maps further enhances surface breakup and organic authenticity ensuring your materials deliver a believable dynamic interaction with light across varied rendering scenarios and 3D scenes.

The AI-generated texture features overlapping fish-like scales with intricate patterns and textures providing a realistic PBR appearance enhanced by a detailed 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.