This weathered geometric pattern texture seamless high resolution up to 8k offers a meticulously crafted material that evokes the natural aging and wear of a mineral-based composite substrate, reminiscent of weathered stone or ceramic tiles. The base material appears to combine fine mineral aggregates with subtle fibrous inclusions, creating a textured surface with micro-roughness and porosity characteristic of prolonged exposure to environmental elements. The binders likely represent a durable ceramic or polymer matrix, holding the geometric pattern firmly while allowing slight erosion along edges and corners. This results in an authentic weathered appearance with soft, oxidized surface finishes and variations in pigmentation caused by oxide layers and natural pigment deposits, adding depth and realism to the pattern’s color palette in the BaseColor/Albedo channel.
Within physically based rendering (PBR) workflows, this tileable weathered geometric pattern texture seamless high resolution up to 8k excels in conveying structural consistency and fine detail across all channels. The Normal map captures the subtle relief of the worn surface and geometric indentations, enhancing the tactile quality and depth perception. The Roughness channel reflects the interplay between smoother, polished areas and rough, matte weathered regions, allowing for nuanced light diffusion that adapts to different lighting environments. Metallic values remain low, aligning with the non-metallic stone or ceramic nature of the surface, while Ambient Occlusion emphasizes crevices and recessed pattern elements, enhancing the visual complexity. The Height/Displacement map supports precise parallax effects or displacement in real-time engines, reinforcing the three-dimensional feel of the texture.
Designed to work seamlessly out-of-the-box with industry-standard platforms such as Blender, Unity, and Unreal Engine, this AI texture weathered geometric pattern texture seamless high resolution up to 8k supports both cinematic renders and real-time scenes with minimal setup. Its flawless tiling capability ensures expansive coverage of surfaces without visible seams, ideal for architectural visualization, level dressing, or material studies where consistency and realism are paramount. With a maximum resolution of up to 8k, the texture maintains crisp detail even on large-scale applications, preserving micro-detail and structural integrity throughout the iteration loop.
For best results, it is recommended to adjust the roughness intensity and normal map strength to match your scene’s specific lighting conditions and material requirements. Scaling the UVs appropriately can help maintain the balance between pattern repetition and detail density, ensuring the texture remains grounded and believable within your 3D environment. This weathered geometric pattern texture seamless high resolution up to 8k is a versatile and production-ready solution for adding authentic aged surface detail to your digital assets.
This weathered geometric pattern texture seamless high resolution up to 8ktexture offers detailed patterns textures with a realistic PBR appearance, enhanced by a 3D preview for precise material evaluation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
