Aged Polyethylene Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Polyethylene Texture Seamless

Texture Info

IDaged-polyethylene-texture-seamless
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged polyethylene texture seamless high resolution up to 8k represents a meticulously crafted polymer surface that captures the unique characteristics of weathered plastic materials. Polyethylene, a widely used thermoplastic polymer, typically features a smooth yet subtly uneven surface due to its molecular structure and manufacturing processes. Over time, exposure to environmental elements causes micro-scratches, slight discoloration, and surface wear, which this texture realistically emulates. The base substrate appears as a semi-translucent, slightly rough polymer matrix with faintly visible grain orientation reflecting the extrusion or molding direction. Pigments and colorants embedded within the material give a muted, aged tone that ranges from off-white to pale grayish hues. The surface finish shows gentle abrasion and minor oxidation effects, resulting in a soft matte appearance with low gloss and scattered highlights that suggest natural weathering and prolonged use.

In terms of physically based rendering (PBR) channels, this AI-generated, tileable aged polyethylene texture seamless high resolution up to 8k excels in delivering detailed and consistent material responses. The BaseColor (Albedo) channel captures subtle pigment variations and discoloration patterns that emulate the diffusion of dyes and aging effects within the polymer matrix. The Normal map encodes fine surface irregularities such as micro-scratches and grain direction, enhancing realism by simulating light interaction with the roughened surface. The Roughness map displays moderate to high roughness values that reflect the matte finish typical of aged polyethylene, while the Metallic channel remains near zero, consistent with plastic’s non-metallic nature. Ambient Occlusion enhances depth perception by accentuating crevices and worn areas, and the Height/Displacement map provides nuanced elevation changes that reinforce the tactile feel of surface wear and structural inconsistencies.

Designed specifically for modern production pipelines, this texture is optimized for seamless tiling and supports resolutions up to 8k, ensuring exceptional clarity and cohesion even when applied to large UV islands or expansive surfaces in 3D environments. It integrates effortlessly with popular engines and software such as Blender, Unreal Engine, and Unity, requiring minimal setup to achieve a production-ready look. This makes it an ideal choice for architectural visualization, game environments, product mockups, and interior staging where realistic plastic materials are essential. For best results, it is recommended to adjust the roughness intensity to match your scene’s lighting rig and carefully scale the UV coordinates to maintain detail consistency across different mesh sizes, thereby grounding the material convincingly within your rendered scene.

The aged polyethylene texture seamless high resolution up to 8k offers a detailed plastic texture with a realistic PBR appearance, enhanced by AI texture processing and a 3D preview for accurate material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.