Non-Slip Rubber Bicycle Handle Grip | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Non-Slip Rubber Bicycle Handle Grip | Free PBR

IDnon-slip-rubber-bicycle-handle-grip-free-pbr
Plastic
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This non-slip rubber bicycle handle grip texture is a meticulously crafted seamless PBR material designed to authentically replicate the feel and appearance of premium rubber composites typically used in high-quality bicycle grips. The base substrate simulates a durable polymer rubber blend, engineered to combine elasticity with resilience against weathering and wear. Its finely textured surface is enhanced by microscopic fibers and a deliberate grain orientation, which together promote superior grip and comfort during use. The material’s composition incorporates specialized binders and elastomeric compounds, providing both flexibility and long-lasting durability. Subtle pigment variations and thin oxide layers contribute to a natural matte black finish, lending the surface nuanced tonal depth and a realistic, slightly worn character that is common to frequently handled grips.

Within the PBR workflow, this texture excels by accurately representing all critical material properties across its various channels. The BaseColor (Albedo) map captures the complex dark rubber hues with soft highlights, reflecting the subtle pigment and oxide layer interplay. The Normal map conveys the intricate microscopic grain and raised rubber patterns that enhance tactile feedback and non-slip performance. The Roughness map is precisely calibrated to reflect the semi-matte, slip-resistant finish typical of high-quality bicycle handle grips, offering an optimal balance between grip and surface wear. The Metallic channel remains near zero, consistent with the non-metallic polymer rubber substrate. Ambient Occlusion adds realistic shading to emphasize surface depth and crevices, while the Height/Displacement map subtly accentuates the raised texture patterns to deliver convincing parallax effects in close-up views.

Rendered at an impressive 8K resolution, this texture is optimized for seamless integration into Blender, Unreal Engine, and Unity projects, ensuring crisp, detailed visuals even under close inspection or when applied to large surfaces. For best results, adjusting the UV scale to match the real-world dimensions of the bicycle handle grip helps maintain authentic proportions and prevents distortion. Additionally, fine-tuning roughness values allows for the simulation of varying levels of grip wear or surface smoothness, adapting the texture to diverse use cases and environmental conditions. This high-quality, realistic non-slip rubber bicycle handle grip texture offers a versatile and reliable solution for both real-time and offline rendering workflows, enhancing the material authenticity and user experience in your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.