Discover the Coarse Polyethylene Texture Seamless high resolution up to 8k, a meticulously crafted polymer surface texture designed to replicate the unique tactile and visual qualities of coarse polyethylene plastic. This texture embodies the characteristic substrate of polyethylene—a durable thermoplastic polymer known for its coarse grain structure influenced by processing methods and polymer chain orientation. The surface finish is subtly rough with a slightly matte appearance, capturing the typical microscopic granularity and irregularities found in industrial-grade polyethylene materials. Coloration is achieved through uniform pigments embedded within the polymer matrix, resulting in consistent BaseColor/Albedo representation that faithfully reflects the muted plastic tones without oversaturation. The texture’s porosity and grain orientation manifest through carefully tuned Normal and Height maps, conveying realistic depth and surface undulations that enhance the perception of physicality in 3D renders.
This tileable coarse polyethylene texture seamless high resolution up to 8k provides exceptional detail across all PBR channels, optimized for photorealistic rendering workflows. The Roughness map balances diffuse reflection and subtle gloss variations, mimicking the natural wear and processing marks typical to polyethylene sheets, while the Metallic channel remains at zero to reflect the non-metallic nature of the polymer. Ambient Occlusion enhances shadow definition in crevices and grain boundaries, adding dimensionality without compromising clarity. The Height or Displacement maps allow for fine surface relief effects, contributing to enhanced parallax and tactile realism in real-time engines and offline renders alike. With resolutions reaching up to 8k, this texture is ideal for expansive environment art, architectural visualization, and concept prototyping where maintaining consistent detail over large surfaces is critical.
Engineered for seamless integration, this tileable coarse polyethylene texture seamless high resolution up to 8k works flawlessly within leading 3D software such as Blender, Unity, and Unreal Engine, requiring minimal setup to achieve optimal results. The texture’s stability avoids repetitive artifacts often found in auto-generated assets, ensuring smooth and realistic material application. For best results, adjust the roughness intensity to suit your scene’s lighting conditions and consider scaling UV maps appropriately to maintain the coarse grain’s natural proportions. This approach grounds the material in the digital environment, enhancing its believability across diverse visualization projects.
The coarse polyethylene texture features a seamless, high resolution up to 8k quality that enhances plastic textures with realistic PBR appearance, allowing detailed 3D preview and AI texture integration.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
