Seamless Painted Plaster 005 by Textures is a high-quality PBR 3D texture meticulously crafted to replicate the complex surface characteristics of painted plaster commonly found in architectural and interior finishes. The base substrate is primarily mineral-based plaster composed of fine aggregates and binders that create a slightly porous yet solid surface. This texture captures subtle cracks scuffs and weathering effects indicative of aged painted plaster where the pigments – primarily muted yellows and soft oranges – are integrated into the paint layer producing a warm natural color tone. The surface finish is matte with faintly roughened patches and gentle scratches lending a realistic tactile feel that responds predictably under physically based rendering workflows.
The texture pack includes all essential PBR channels to authentically represent the material’s visual and physical properties. The Base Color (Albedo) map displays the painted plaster’s distinctive hues and slight variations in tone while the Normal map conveys the fine bumps cracks and surface imperfections that deliver depth without adding extra geometry. The Roughness map defines the varying degrees of matte and slightly glossy areas emulating the uneven paint finish and subtle scuff marks. Ambient Occlusion enhances the perception of shadowed crevices and cracks adding to the realism whereas the Height (Displacement) map allows for enhanced surface detail when used with parallax or displacement techniques. Metallic values remain minimal consistent with plaster’s non-metallic nature ensuring accurate shading and light interaction.
This seamless texture is optimized for clean tiling across large surfaces maintaining consistent texel density and shading fidelity. It is fully compatible with leading rendering engines such as Blender Unreal Engine and Unity supporting modern PBR workflows. For Blender users the Principled BSDF shader can directly utilize these maps while Unreal Engine workflows benefit from feeding Base Color Roughness Normal and AO textures appropriately. In Unity’s URP or HDRP pipelines connecting the maps to the Lit shader produces natural results. The pack is available in resolutions up to 8K offering exceptional detail for close-up renders and large-scale projects.
AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.