Foam Board / Polystyrene Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Foam Board / Polystyrene Texture | Free PBR

IDfoam-board-polystyrene-texture-free-pbr
Plastic
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Foam Board / Polystyrene texture is a meticulously crafted, high-quality seamless PBR material designed to faithfully replicate the physical and visual characteristics of expanded polystyrene foam sheets. The base substrate consists primarily of lightweight polymer beads made from polystyrene, which are fused together through a precise heat expansion and molding process. This manufacturing method results in a porous, microcellular foam structure with fine grain orientation clearly visible throughout the network. The surface finish is matte and features subtle irregularities along with slight embossing, accurately reflecting the typical texture found on foam insulation panels or model-making boards. Minimal additives like binders and stabilizers are incorporated to maintain rigidity and structural stability while keeping the material lightweight. The off-white coloration is achieved via uniform pigment dispersion within the polymer matrix, ensuring a natural and consistent appearance that closely matches real-world foam boards.

Within the PBR workflow, this texture excels across multiple channels to enhance realism and visual fidelity. The BaseColor (Albedo) map captures the soft, muted off-white tones and delicate tonal variations characteristic of polystyrene foam surfaces. The Normal map conveys the fine surface relief, including the subtle dimpling and embossing typical of foam board texture, which enhances light interaction and depth perception in 3D environments. The Roughness channel features moderately high values to simulate the diffuse, non-reflective quality of the matte foam surface, while the Metallic channel remains at zero, reflecting the non-metallic polymer composition. Ambient Occlusion maps emphasize the tiny cell crevices and edges, adding depth to shadowing effects and increasing the overall tactile realism. Additionally, Height or Displacement maps reveal the gentle undulations and depth variations on the foam surface, supporting advanced rendering techniques such as parallax occlusion mapping for enhanced three-dimensionality.

Captured at resolutions up to 8K, this seamless foam board texture is optimized for use in major 3D software platforms including Blender, Unreal Engine, and Unity. Its high resolution and careful detail make it ideal for architectural visualization, product design, virtual prototyping, and any digital project requiring an accurate and realistic representation of polystyrene foam materials. For best results, it is recommended to adjust the UV scale to preserve the natural size and spacing of the foam cells and to fine-tune the roughness parameter according to the specific environmental lighting conditions. Utilizing the Height map with parallax settings can further enhance tactile realism, making this PBR texture both versatile and practical for a wide range of digital material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.