Ganges River Pebbles — River Pebbles Rough Pebbles Rough Uneven — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ganges River Pebbles — River Pebbles Rough Pebbles Rough Uneven — PBR seamless 3D texture

IDganges-river-pebbles-rough-uneven-rock-pebbles-pebble-scattered-pebbles
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ganges River Pebbles seamless 3D texture captures the natural complexity and ruggedness of river-worn stones presenting a highly detailed and physically based material optimized for modern digital pipelines. This PBR texture set features a base substrate composed primarily of mineral-rich rock aggregates naturally shaped and weathered by flowing water resulting in an uneven bumpy surface with scattered pebbles of varying sizes and subtle color variations. The organic composition includes natural iron oxide layers and mineral pigments that create a realistic palette of earthy tones enhancing the pebble's distinct albedo and visual depth. The surface finish combines naturally rough and slightly polished elements reflecting the smooth yet imperfect character of river stones exposed to outdoor environments and terrain erosion over time.

The included PBR maps—albedo normal roughness ambient occlusion and height—faithfully represent these material characteristics for accurate real-time and offline rendering workflows. The albedo channel conveys the natural color variations and mineral-based pigments while the normal and height maps simulate the uneven rocky texture and bumpy topography of the pebbles allowing for enhanced surface detail and depth in 3D scenes. The roughness map captures the interplay between polished and rough patches reflecting the wet and dry sections typical of riverbeds and the ambient occlusion map reliably enhances the visual separation between scattered pebbles and crevices. This texture set is tileable and available in 4K resolution with an optional 8K upgrade ensuring high fidelity for close-up renders and large-scale outdoor terrain applications.

Designed for seamless integration with Blender Unreal Engine and Unity the texture supports the metal/rough workflow and includes calibration for consistent shading across diverse digital content creation tools and game engines. This ensures reliable out-of-the-box results without manual tweaking balancing detailed visual quality and performance efficiency. For practical use adjusting the UV scale to slightly vary pebble size can enhance realism in natural terrain scenes while fine-tuning roughness can emphasize wetness or dryness depending on the environment. The Ganges River Pebbles texture is perfectly suited for realistic rocky terrain outdoor scenes and natural riverbed modeling delivering a versatile and physically accurate appearance for artists and developers.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.