Photorealistic Pebble Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Pebble Seamless Texture

IDphotorealistic-pebble-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Photorealistic Pebble Seamless Texture is a meticulously crafted AI-generated material designed to replicate natural pebble surfaces with exceptional realism. The base substrate mimics a blend of finely weathered mineral aggregates bound by natural cementing agents resulting in a compact yet subtly porous composition. This composite structure reflects typical sedimentary rock features where pebbles exhibit varied grain orientations and organic mineral inclusions creating a rich tactile surface. The overall finish resembles a lightly polished stone bed retaining natural matt areas interspersed with faintly glossy patches where minerals have smoothed over time. Color variations arise from earth-toned pigments and oxide layers producing authentic beige gray and soft reddish hues that enhance the texture’s visual depth and realism.

In the physically based rendering (PBR) workflow this seamless photorealistic pebble texture excels by delivering detailed BaseColor (Albedo) maps that capture subtle pigment shifts and mineral speckles without artificial saturation. The Normal map conveys fine-grained surface relief emphasizing pebble contours and natural indentations while the Roughness channel balances the surface reflectivity—yielding a believable interplay of matte and semi-glossy areas typical of weathered stone. The Metallic channel is minimal reflecting the non-metallic nature of the mineral base while Ambient Occlusion enriches shadowed crevices between pebbles enhancing depth perception. Height or Displacement maps provide additional dimensionality allowing realistic parallax effects or geometry displacement in modern rendering engines.

Offered in ultra-high resolution up to 8K and available in versatile PNG and WEBP formats this tileable photorealistic pebble seamless texture integrates smoothly into modern 3D pipelines. It is optimized for use in Blender Unreal Engine and Unity ensuring predictable repeatable results on large UV islands without visible seams or distortion. This makes it ideal for architectural visualization detailed game environments product mockups or interior staging where natural rock surfaces are required. For best results adjust the UV scale to maintain a natural pebble size relative to your scene and fine-tune roughness or normal intensity depending on your lighting setup to keep the material grounded and visually consistent.

The ai texture photorealistic pebble seamless texture offers a highly detailed and realistic surface ideal for 3D preview applications combining seamless photorealistic pebble seamless texture with natural rock textures to enhance PBR material accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.