Granular Rock Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Rock Seamless Texture

IDgranular-rock-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Granular Rock Seamless Texture a meticulously crafted tileable texture specifically designed within the rock category to deliver exceptional realism and detail. This texture represents a natural granular rock surface composed primarily of mineral aggregates bonded together by fine adhesive matrices which mimic natural cementation processes. The base substrate is characterized by an interlocking arrangement of mineral grains with subtle porosity and moderate weathering resulting in a surface that balances roughness and fine detail. Color variations arise from a blend of natural pigments and oxide layers producing a rich earthy palette that enhances the authentic rock appearance. The surface finish is matte with slight textural inconsistencies reflecting the natural irregularities found in real rock formations ideal for realistic material studies and level dressing.

In terms of physically based rendering (PBR) channels the BaseColor/Albedo map captures the nuanced color gradations and mineral variations while the Normal map conveys the intricate grain orientation and subtle surface undulations. The Roughness channel effectively represents the balance between polished and weathered areas simulating the tactile feel of granular stone. The Metallic channel is minimal reflecting the non-metallic nature of rock whereas the Ambient Occlusion layer enhances shadow depth within crevices and grain interfaces adding to the texture’s believable depth. Height and Displacement maps provide precise information on surface elevation changes enhancing parallax effects and improving realism in both real-time and cinematic renders.

This texture is available at an ultra-high resolution up to 8K ensuring crisp detail even on expansive surfaces and is optimized for seamless tiling allowing you to cover large areas without visible repetition or seams. It integrates effortlessly with popular engines such as Blender Unity and Unreal Engine requiring minimal setup to achieve professional results. For practical application it’s recommended to fine-tune the Roughness map to suit lighting conditions and combine this texture with a subtle ambient occlusion pass and a light normal map to avoid oversharpening while enhancing surface breakup. Adjusting UV scale can further tailor the granularity effect to fit specific scene requirements making this tileable granular rock seamless texture a versatile choice for a wide range of 3D projects.

The AI texture granular rock seamless texture offers a highly detailed and consistent granular rock seamless texture with precise rock textures ensuring an accurate PBR appearance visible in the 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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