Polished Sandstone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Sandstone Seamless Texture

IDpolished-sandstone-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The polished sandstone seamless texture is a finely crafted material that mimics the natural beauty and geological complexity of sandstone rock refined to a smooth glossy finish. This texture represents a sedimentary stone composed primarily of quartz and feldspar grains bound together by mineral cements such as silica or calcite with subtle iron oxide pigments lending warm earthy tones ranging from soft beige to deeper amber hues. Its polished surface finish reveals a low-porosity structure where weathering effects are minimized highlighting the stone’s intricate grain orientation and stratified layers. These details translate into a realistic BaseColor channel rich with natural variations and subtle color shifts while the Normal map captures the delicate undulations and micro-facets of the polished surface providing depth without excessive roughness. The Roughness map reflects the smooth reflective qualities of polished stone offering low roughness values that enhance specular highlights whereas the Metallic channel remains neutral as sandstone is non-metallic by nature. Ambient Occlusion subtly enhances crevices and grain intersections adding dimensionality and the Height or Displacement map provides realistic surface elevation changes that complement parallax effects in 3D rendering engines.

Rendered at up to 8K resolution this tileable polished sandstone seamless texture ensures exceptional clarity and cohesion even when applied to large UV islands making it ideal for high-fidelity real-time scenes cinematic renders and detailed level dressing in modern pipelines. Its seamless tiling capability guarantees that repetition artifacts are virtually eliminated delivering consistent results across expansive surfaces. Designed to integrate smoothly with popular 3D software such as Blender Unity and Unreal Engine this AI-generated texture seamlessly fits into diverse workflows allowing artists and developers to drop it directly into their projects with predictable and repeatable outcomes. Its stability and fine tuning address common issues found in auto-generated rock textures maintaining visual integrity under various lighting conditions and camera angles.

To optimize usage it is recommended to carefully adjust the roughness and normal intensity parameters to match your scene’s specific lighting rig and desired material response ensuring the stone remains grounded and realistic rather than artificially glossy or flat. Scaling the UVs appropriately will also preserve the texture’s natural grain size and avoid stretching artifacts especially important for architectural visualization or natural environment assets. This polished sandstone seamless texture is a versatile asset that enhances any project requiring authentic rock materials with a polished finish delivering both aesthetic appeal and technical reliability across platforms and rendering engines.

The polished sandstone seamless texture offers a highly detailed AI-generated polished sandstone seamless texture with realistic PBR properties allowing for an accurate 3D preview of its seamless polished sandstone seamless texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.