Rocky Grass Path — Grass Path Pathway Pathway Exterior Dirt — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rocky Grass Path — Grass Path Pathway Pathway Exterior Dirt — PBR seamless 3D texture

IDrock-path-rough-weathered-leaves-rocks-rocky-grass
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rocky Grass Path texture is a meticulously crafted physically based 3D material designed to replicate a natural outdoor footpath composed of weathered rock stony dirt and patches of sparse grass. The base substrate simulates a rugged mineral composition typical of rocky pathways blending coarse aggregates like pebbles and soil particles with organic elements such as leaves and grass blades. This combination creates a porous surface that reflects natural erosion and wear from foot traffic and weather exposure. The finish is rough and matte with subtle variations in surface height and detail that evoke a naturally aged and stony exterior environment. Colorants within the texture rely on earthy pigments and oxide layers that mimic the muted greens of grass the browns of dirt and the grays of rock providing a balanced natural look that enhances realism in 3D scenes.

All PBR channels are carefully designed to capture these material nuances and enhance rendering accuracy across modern pipelines. The BaseColor (Albedo) map conveys the rich tonal variation of the rocky dirt path including the interplay between grass blades leaves and exposed stones. The Normal map encodes fine surface details such as rough rock edges and organic texture from leaves enhancing the tactile feel without adding geometry. Roughness maps define the surface reflectivity emphasizing the weathered matte finish typical of outdoor stone and soil while the Metallic channel remains neutral to suit the non-metallic nature of natural terrain. Ambient Occlusion adds depth by simulating shadowing in crevices and between grass clumps. The Height (Displacement) map provides subtle surface relief allowing for realistic parallax effects and enhanced depth perception in real-time and offline renderers.

This seamless and tileable 4K texture with an optional ultra-high 8K resolution for high-end applications is optimized for effortless integration into Blender Unreal Engine and Unity. It supports the metal/rough workflow and includes calibrated maps to ensure consistent shading and lighting responses across various real-time and offline rendering engines. The balanced level of detail and performance makes it an excellent choice for outdoor environments natural trails pathways and exterior floors in games architectural visualization and digital content creation. For best results adjusting the UV scale to maintain natural repetition and fine-tuning the roughness map can help achieve the ideal weathered look without manual tweaking ensuring the rocky grass path texture fits seamlessly within diverse scenes and lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.