Polished Cliff Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Cliff Seamless Texture

IDpolished-cliff-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Polished Cliff Seamless Texture is an AI-generated rock texture designed to bring realism and efficiency to your digital material workflows. This texture simulates a natural polished cliff surface composed primarily of fine-grained mineral substrates with subtle variations in grain orientation and micro-porosity. The base material features tightly compacted silicate minerals bound by natural cementing agents which create a smooth yet structurally intricate surface. The polishing effect highlights the stone’s crystalline layers and mineral inclusions producing a refined finish that captures the nuanced interplay of light and shadow across large surfaces without visible seams.

In physically based rendering (PBR) workflows this seamless polished cliff texture excels in accurately representing each material property across multiple channels. The BaseColor (Albedo) channel showcases natural earth tones with gentle gradients of warm greys and muted browns reflecting the mineral pigments and oxide layers found in weathered cliff faces. The Normal map emphasizes micro-detail and subtle surface undulations reproducing the stone’s fine fissures and polished ridges. Roughness values are calibrated to reflect the semi-glossy nature of the polished stone offering a balanced reflectivity that enhances realism without appearing overly shiny. The Metallic channel remains minimal consistent with non-metallic rock while Ambient Occlusion adds depth to crevices and cracks. Height or Displacement maps provide the necessary relief information for parallax or tessellation effects reinforcing the texture’s three-dimensional authenticity.

This texture is available in ultra-high resolution up to 8K ensuring that fine details hold up under close inspection and scale elegantly over expansive 3D models. It is fully tileable making it an ideal choice for archviz projects game environments product mockups and interior staging where seamless repetition is critical. Ready to use out of the box it integrates smoothly with popular 3D software such as Blender Unreal Engine and Unity accelerating iteration loops and workflow efficiency. For optimal results it’s recommended to maintain consistent texel density across all assets and to carefully tune UV scaling to prevent any stretching or distortion. Additionally adjusting roughness values slightly based on your scene’s lighting can enhance the polished finish’s natural appearance.

The tileable polished cliff seamless texture offers a highly detailed ai texture polished cliff seamless texture with realistic rock textures and a polished cliff seamless texture surface showcased in a 3D preview for accurate material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.