Rough Rock Stones — Rock Stones Broken Broken Gravel Gravelly — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Rock Stones — Rock Stones Broken Broken Gravel Gravelly — PBR seamless 3D texture

IDrocks-ground-09-rough-rock-stones-broken-gravel-gravelly
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Rock Stones texture presents a highly detailed seamless 3D surface ideal for natural outdoor terrain featuring broken rock fragments scattered pebbles and gravelly ground. Composed primarily of mineral-based substrates typical of rough weathered stones the material exhibits a balanced porosity and fractured grain orientation that reflects natural erosion and mechanical breakage. The surface finish captures a raw unpolished stony quality with subtle variations in roughness and color—ranging from muted earth tones to mineral oxide layers that simulate natural pigmentation and weathering effects. These characteristics translate directly into the PBR maps where the Albedo channel provides accurate base color detail the Normal map conveys intricate surface relief and fractured edges and the Roughness map defines the tactile variance between smooth stone fragments and coarse gravel. The Height map enhances depth perception for displacement or parallax effects while Ambient Occlusion adds realistic shadowing in crevices and gaps between loose debris and pebbled terrain.

Optimized for modern pipelines this texture set comes in crisp 4K resolution with an optional 8K upgrade for high-end rendering scenarios ensuring exceptional detail and fidelity. The physically based rendering workflow supports consistent shading across real-time engines like Unreal Engine and Unity as well as offline renderers used in Blender and other digital content creation software. Included file formats such as PNG and EXR facilitate easy integration with metalness maps tuned to zero to reflect the non-metallic mineral composition of the rocks. Calibrations within the maps guarantee reliable results without the need for manual tweaking enabling efficient application in diverse projects involving rocky terrain gravelly ground or scattered rock debris.

For practical use consider adjusting the UV scale carefully to maintain natural proportions of the scattered pebbles and rock fragments avoiding repetitive patterns in large outdoor scenes. Fine-tuning the roughness channel can also help balance the weathered yet rugged appearance of the stones enhancing realism under varying lighting conditions. This PBR texture is well-suited for game engines and DCCs alike delivering a robust combination of balanced detail and performance that supports seamless tiling across extensive terrain surfaces while preserving a natural organic look.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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