Canyon Outdoor Rock — Rugged Eroded Boulder Mountain Terrain Orange — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Canyon Outdoor Rock — Rugged Eroded Boulder Mountain Terrain Orange — PBR seamless 3D texture

IDcliff-side-cliff-rock-face-rugged-eroded-boulder-landscape
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Canyon Outdoor Rock texture captures the rugged and naturally eroded characteristics of a boulder from a cliff side within a mountainous terrain distinguished by its warm orange sediment hues typical of the Namaqualand collection. This physically based material simulates the intricate composition of weathered rock where mineral substrates such as quartz and feldspar combine with iron oxide pigments to yield the vibrant orange coloration. The surface exhibits moderate porosity with visible grain orientation shaped by centuries of erosion and sediment layering while the rough uneven finish reflects natural abrasion and oxidization processes. These geological features translate into realistic PBR channels: the Albedo map conveys the rich base color and subtle sediment variations; the Normal map captures fine cracks crevices and boulder contours; Roughness defines the balance between matte and slightly glossy patches typical of exposed rock faces; the Height map emphasizes depth and surface irregularities for enhanced displacement; Ambient Occlusion adds natural shadowing to crevices and undercuts while the Metallic channel remains minimal reflecting the non-metallic nature of the stone.

This seamless 3D texture is available in 4K resolution with an optional 8K variant for high-end rendering requirements fully optimized for modern pipelines and ensuring consistent shading across Blender Unreal Engine and Unity. Its tileable design guarantees versatility and ease of use in large-scale outdoor scenes such as canyon walls rugged rock faces or mountain landscapes without visible repetition or seams. The texture supports the metal-rough workflow and includes calibrated maps that deliver reliable results in both real-time and offline renderers eliminating the need for manual tweaking. Its balanced detail and performance make it ideal for natural terrain modeling cliff side formations and outdoor environments requiring authenticity and visual depth.

For optimal integration it is recommended to adjust the UV scale to match the intended rock face size ensuring the texture maintains its natural detail without appearing stretched or overly repetitive. Additionally fine-tuning the roughness map can enhance the perception of wet or dry rock surfaces depending on environmental conditions while subtle use of the height/displacement channel can add convincing parallax effects to boost realism in close-up views. This Canyon Outdoor Rock PBR texture stands out as a reliable physically based material choice for artists and developers seeking natural rugged and eroded rock surfaces in their 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.