Archviz Floor Grass Ground Path Stone Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Floor Grass Ground Path Stone Substance — Seamless PBR Texture

IDarchviz-floor-grass-ground-path-stone-substance
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Floor Grass Ground Path Stone Substance seamless PBR texture is meticulously designed to emulate a natural outdoor environment where stone pathways intersect organically with patches of grass and soil. The base substrate consists of a complex blend of mineral-rich stones and organic earth cohesively bound by subtle moisture and fine particulate organic matter that functions as natural adhesives. This composite material features an intricate aggregate of stones grass fibers and soil particles exhibiting varied grain orientation and porosity. These elements contribute to realistic weathering effects and tactile surface roughness capturing the nuanced interplay between polished stone edges and the softer fibrous texture of grass and earth. The surface finish balances the smooth slightly worn stone with the textured organic ground while natural pigments—ranging from muted browns and mossy greens to soft grays—create an authentic and consistent color palette that reflects an outdoor ground path setting.

Within physically based rendering workflows this Substance Designer texture integrates seamlessly with standard PBR pipelines delivering lifelike realism suitable for architectural visualization game development and environmental design. The BaseColor channel accurately represents the harmonious blend of mineral and organic hues while the Normal map encodes fine surface microgeometry such as stone chipping grass blade detail and subtle soil undulations enhancing perceived depth. The Roughness map distinguishes between the polished stone’s smoother surface and the rougher texture of grass and soil optimizing light diffusion and reflections. The Metallic channel remains minimal to reinforce the non-metallic nature of these materials while Ambient Occlusion adds depth by accentuating shadowing where stones meet soil and grass. Additionally Height and Displacement maps provide precise control over surface relief enabling realistic parallax effects and subtle elevation changes that bring the ground path to life in both real-time and offline rendering environments.

Available in resolutions up to 8K this high-quality seamless texture is optimized for detailed close-up fidelity as well as smooth large-scale tiling without visible seams or repetition. It is fully compatible with popular 3D software such as Blender Unreal Engine and Unity with careful calibration of color space and gamma to ensure accurate integration across different rendering workflows. For optimal results it is recommended to adjust the UV scale to maintain natural proportions of the stone and grass elements and to fine-tune roughness values according to specific lighting conditions enhancing realism under both daylight and ambient lighting. This versatile Archviz floor grass ground path stone Substance texture offers a reliable and authentic material solution for artists and developers aiming to recreate convincing natural outdoor surfaces where stone pathways blend seamlessly with organic earth and vegetation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.