Wall Rock Quarry — Rock Quarry Solid Quarry Solid Stonework — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wall Rock Quarry — Rock Quarry Solid Quarry Solid Stonework — PBR seamless 3D texture

IDquarry-wall-rough-rock-face-wall-rock-quarry-solid
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR 3D texture authentically represents the rugged composition of a quarry wall capturing the solid roughhewn rock face and natural stonework typical of outdoor mining and quarrying environments. The base substrate consists of dense coarse-grained sedimentary rock composed of mineral aggregates with irregular grain orientation and natural porosity. Over time weathering and erosion have shaped the surface creating a raw unpolished finish marked by subtle variations in earthy hues derived from pigments and oxide layers. These natural colorants reflect the mineral content and environmental exposure characteristic of quarry stone resulting in a robust exterior ideal for realistic quarry walls mining sites or any exterior stone structure requiring detailed texture fidelity.

Each physically based rendering (PBR) channel is meticulously designed to convey these material features with high accuracy. The BaseColor (Albedo) map reveals the stone’s natural pigmentation and nuanced color shifts caused by mineral deposits and weathering effects. The Normal map adds depth by simulating the uneven jagged contours of the rock face without increasing polygon count enhancing the perception of roughness. Roughness maps define the matte irregular finish typical of quarry stone controlling light diffusion for a realistic surface sheen. Metallic values remain minimal reflecting the non-metallic mineral composition of the rock while Ambient Occlusion maps provide subtle shadowing in crevices to improve visual depth. Height or Displacement maps offer precise relief data that emphasize the quarry’s textured surface profile supporting both real-time and offline renderers.

Available in high-resolution 4K with an optional 8K upgrade this tileable texture is fully optimized for modern 3D workflows and compatible with Blender Unreal Engine and Unity. It supports the metal/roughness PBR workflow and includes calibrations to ensure consistent shading under various lighting conditions minimizing the need for manual adjustments. For optimal results adjusting the UV scale is recommended to match the desired size of quarry stone surfaces while fine-tuning roughness values can help replicate specific weathering stages or surface finishes. This texture strikes a balance between intricate detail and performance making it ideal for game development architectural visualization and digital content creation requiring realistic exterior rock and stonework renderings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.