Stylized Cliff Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Cliff Seamless Texture

IDstylized-cliff-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Cliff Seamless Texture is an AI-generated rock texture designed to enhance your 3D material library with realistic yet artistic cliff surfaces. This tileable stylized cliff seamless texture captures the natural composition of rugged stone formations combining a mineral base substrate with subtle weathering effects and layered sediment aggregates. Fine micro-details such as grain orientation and porosity are preserved to convey the fractured coarse character of cliff faces while surface finish elements—ranging from matte to slightly rough patches—reflect natural erosion patterns. Colorants include earth-toned pigments and oxide layers that enrich the BaseColor/Albedo channel with warm browns muted grays and ochre highlights creating a visually compelling rock texture suitable for diverse environments.

The texture’s PBR workflow integration is carefully optimized: the Normal map reproduces intricate surface relief and micro-structure enhancing depth without heavy geometry; Roughness values vary naturally to simulate weathered stone’s uneven reflectivity; the Metallic channel remains neutral consistent with non-metallic stone materials; Ambient Occlusion accentuates crevices and fractures for enhanced spatial definition; and Height/Displacement maps provide subtle elevation changes ideal for parallax effects in real-time engines. Thanks to its high resolution—scaling up to 8K—this seamless stylized cliff seamless texture maintains clarity and cohesion even on large UV islands ensuring crisp detail when applied to cliffs rocky outcrops or layered stone surfaces.

Built for modern pipelines this AI texture stylized cliff seamless texture is compatible out-of-the-box with Blender Unity and Unreal Engine streamlining your workflow for archviz game environments product mockups and interior staging. The texture’s design prioritizes structural consistency and micro-detail accelerating iteration loops while preserving production-ready quality. For optimal results it is recommended to match texel density across assets and maintain uniform UV scaling to minimize pattern stretching and maximize the impact of the height and roughness channels. Tuning roughness slightly higher can enhance the natural weathered look especially under varied lighting conditions.

Incorporate this stylized cliff seamless texture into your rock textures collection to achieve a convincing high-fidelity look with seamless tiling and realistic surface properties. Its blend of subtle mineral composition natural weathering and advanced PBR channel mapping makes it a versatile choice for 3D previews and real-time applications that demand both artistic style and physical accuracy in textured cliff environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.