Aerial Ground — Rocks Stones Dirt Stones Dirt Dry — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aerial Ground — Rocks Stones Dirt Stones Dirt Dry — PBR seamless 3D texture

IDaerial-ground-rock-mud-rocks-stones-dirt-dry-terrain
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This aerial ground texture captures the intricate composition of natural terrain featuring rocks stones dirt and dry mud rendered as a seamless 3D PBR material optimized for realistic outdoor environments. The base substrate reflects mineral-rich soil and weathered stone aggregates bound organically by fine sediments and dried clay presenting a naturally porous surface with subtle erosion and roughness from environmental exposure. The texture’s surface finish exhibits a matte dry appearance with slight granular variations mimicking the irregular distribution of small pebbles and compacted dirt. Coloration is achieved through natural earth pigments including varied oxide layers that create a balanced palette of muted browns grays and ochres within the albedo channel accurately representing the diverse mineral content and weathering effects found in aerial ground rock formations and dry terrain surfaces.

The PBR texture set includes high-resolution 4K maps with an optional 8K upgrade for demanding projects and is designed for seamless tiling across Blender Unreal Engine and Unity workflows. The albedo map delivers true-to-life color data without baked lighting while the normal map encodes detailed surface irregularities and grain orientation to enhance depth perception and shading realism. Roughness maps define the uneven dry terrain’s diffuse reflectivity capturing the matte finish of dirt and stones while ambient occlusion highlights crevices and shadowed areas offering increased visual depth. The height map facilitates accurate displacement or parallax effects for enhanced 3D surface relief perfectly suited for terrain modeling and outdoor scenes. This physically based material supports the metal/roughness workflow ensuring consistent shading across real-time and offline renderers by calibrating values for natural non-metallic ground surfaces.

Optimized for modern digital content creation pipelines this texture delivers reliable high-quality results without manual tweaking balancing fine detail and performance across diverse digital content creation software and game engines. Practical usage advice includes adjusting UV scale to maintain natural stone and dirt grain proportions and fine-tuning roughness values to simulate varying moisture levels or surface weathering enhancing realism in aerial or ground-level views. Whether applied to terrain outdoor environments or natural ground surfaces this texture provides a versatile physically based solution that integrates smoothly into professional workflows offering both visual fidelity and technical flexibility for realistic environmental rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.