Archviz Floor Ground Path Pathway Rocks Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Floor Ground Path Pathway Rocks Stone — Seamless PBR Texture

IDarchviz-floor-ground-path-pathway-rocks-stone
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Floor Ground Path Pathway Rocks Stone seamless PBR texture is meticulously crafted to replicate the intricate natural complexity of mineral-rich sedimentary stone often employed in architectural visualization and environment design. The base substrate consists of a balanced composition of fine-grained aggregates tightly bound by natural mineral adhesives resulting in a durable yet organic surface. This stone texture reveals subtle porosity and gentle weathering effects such as mild erosion and soft organic wear patterns enhancing realism while preserving fine detail. Earth-tone pigments combined with layered oxide colorants create a consistent warm-gray color palette within the BaseColor/Albedo channel making this texture highly versatile for use on exterior floors ground surfaces pathways and rocky environments in archviz projects.

Within physically based rendering workflows this texture set includes all essential channels optimized for seamless tiling at resolutions up to 8K ensuring crisp detail even on large-scale applications. The Normal map accurately captures the rugged grain and natural surface undulations characteristic of rocky stone while the Roughness channel features a predominantly matte finish with subtle variation to simulate the semi-porous weathered texture. The Metallic channel remains low to emphasize the stone’s non-metallic nature and Ambient Occlusion adds depth by shading crevices and clustered rock formations. Additionally the Height/Displacement map introduces delicate surface relief that enhances realism through displacement or parallax effects supporting real-time engines such as Unreal Engine and Unity as well as offline renderers like Blender Cycles.

Designed with Substance Designer workflows in mind this texture maintains consistent gamma and color response facilitating straightforward integration and color matching across diverse architectural visualization scenes. For optimal results it is recommended to adjust the UV scale to match the proportions of your floor or pathway layout precisely. Slight tuning of the Roughness parameter can also help simulate wetter or more polished stone surfaces depending on environmental conditions. Thanks to its seamless design and high resolution this stone texture delivers natural organic surface detail without noticeable repetition making it an excellent choice for realistic ground path and rocky floor materials within archviz environments demanding high material fidelity and subtle weathering effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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