Layered Rock Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Layered Rock Seamless Texture

IDlayered-rock-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Layered Rock Seamless Texture is an expertly AI-generated material designed to replicate the natural formation of sedimentary rock layers with exceptional realism and precision. Its base substrate mimics mineral-rich stone showcasing subtle grain orientation and stratified aggregates that reflect geological layering processes. The texture captures a balanced porosity indicative of weathered surfaces combining fine crystalline detail with slight roughness to evoke natural erosion and mineral deposits. Colorants within the texture draw from earth-toned pigments and oxide layers producing warm browns muted grays and soft ochres that transition smoothly across the seamless pattern. The surface finish is realistically matte with slight variation emphasizing natural stone’s tactile qualities rather than polished or glossy effects making it ideal for authentic rock representations in 3D environments.

In PBR workflows this layered rock seamless texture maps effectively across all essential channels to create a rich material experience. The BaseColor/Albedo channel presents the nuanced hues and pigment distribution that define the rock’s visual identity. The Normal map adds depth by simulating the textured grain and subtle fissures between layers enhancing surface complexity. Roughness is carefully tuned to reflect a naturally weathered non-reflective stone surface avoiding unnatural shine while preserving textural contrast. The Metallic channel remains minimal or near zero aligning with the non-metallic nature of sedimentary rock. Ambient Occlusion enhances the crevices and layer separations adding realistic shadowing and depth perception. Finally Height/Displacement maps contribute fine relief for parallax and tessellation effects amplifying the illusion of stratification and erosion when viewed up close.

With resolutions up to 8K this tileable layered rock seamless texture is optimized for high-fidelity 3D preview and integration into modern digital content creation pipelines. It works out-of-the-box in Blender Unity and Unreal Engine maintaining clarity and cohesion even on large UV islands. For best results it is recommended to keep UVs uniform and match texel density across assets to prevent stretching or distortion. Additionally adjusting roughness values slightly can enhance the material’s realism under different lighting conditions while careful scaling of the height map can improve parallax effects without overwhelming the scene. Whether used in architectural visualization game environments product mockups or interior staging this seamless layered rock texture accelerates workflows by delivering authentic rock surfaces ready for any modern 3D project.

The AI-generated layered rock seamless texture offers a highly detailed and realistic PBR appearance seamlessly combining rock textures with intricate depth and variation in the layered rock seamless texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.