Slates Even Tiles — Slate Roof Tiles Even Tiles Slate — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Slates Even Tiles — Slate Roof Tiles Even Tiles Slate — PBR seamless 3D texture

IDroof-slates-03-slates-even-tiles-slate-roof-tiles-overlapping
Roofing
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Slates Even Tiles is a meticulously crafted seamless 3D texture designed to replicate the authentic look and feel of traditional roof slates specifically modeled after the roof slates 03 variety. This physically based rendering (PBR) material captures the intrinsic composition of slate roofing which consists primarily of fine-grained metamorphic rock formed through natural mineral realignment. The texture conveys the layered overlapping arrangement typical of durable roofing slates showcasing subtle weathering effects and aged surface nuances that reflect years of outdoor exposure. The material’s base substrate is mineral-rich slate enhanced by natural oxides that create muted earth tones and occasional color variation. Its surface finish is slightly rough yet clean emulating the natural matte texture of aged roofing tiles without excessive gloss. The interplay of micro-roughness and fine grain orientation is faithfully represented across all PBR channels to ensure realistic light interaction and shading.

The included PBR maps—albedo normal roughness ambient occlusion (AO) and height—are all optimized for seamless tiling and high-fidelity detail provided in 4K resolution with an optional 8K upgrade for high-end use cases. The Albedo (BaseColor) map delivers the subtle color variations and pigment distribution characteristic of natural slate such as layered mineral deposits and faint oxide staining. The Normal map encodes the micro-relief of overlapping tiles and surface imperfections enhancing the three-dimensional feel without increasing geometry complexity. Roughness is carefully calibrated to reflect the slightly coarse non-metallic finish typical of slate roofing while the AO channel enhances the shading depth around tile overlaps and crevices for enhanced realism. Height maps provide precise displacement detail allowing for realistic parallax effects or subtle geometry deformation in real-time engines and offline renderers.

This texture is fully tileable and compatible with modern pipelines including Blender Unreal Engine and Unity supporting the metal/roughness workflow with calibrations that ensure consistent shading and lighting across diverse rendering environments. It is designed for use across digital content creation systems (DCCs) and game engines delivering balanced detail and performance without the need for manual tweaking. The texture excels as a reliable roofing material for outdoor scenes whether representing traditional roof tiles or man-made slate roofing installations. Users are advised to carefully adjust the UV scale to maintain the natural slate tile proportions and to fine-tune roughness values to match specific environmental conditions—drier climates versus more humid or moss-prone surfaces—to maximize visual accuracy and coherence.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.