Decorative Clay Tiles Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Decorative Clay Tiles Texture Seamless

IDdecorative-clay-tiles-texture-seamless
Roofing
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the decorative clay tiles texture seamless high resolution up to 8k meticulously crafted to replicate the authentic appearance and tactile qualities of traditional clay roofing tiles. This texture is based on a ceramic substrate composed of natural clay minerals which are carefully combined with both organic and mineral adhesives to guarantee long-lasting durability and structural cohesion. The surface features subtle porosity and natural weathering effects reflecting the gradual aging and exposure to atmospheric elements typical of clay tiles over time. A matte finish with a lightly textured surface highlights fine grain orientation and minor variations in pigment distribution primarily derived from iron oxide-based colorants lending the tiles their characteristic warm earthy tones and nuanced color depth.

These material properties are expertly translated into a physically based rendering (PBR) workflow making this tileable decorative clay tiles texture seamless high resolution up to 8k ideal for realistic 3D applications. The BaseColor channel delivers rich natural hues with organic pigment variation while the Normal map emphasizes intricate surface relief and tile edges. The Roughness texture defines a balanced matte finish with moderate specular highlights accurately reflecting the ceramic composition’s non-metallic nature confirmed by near-zero Metallic values. Ambient Occlusion enhances depth by shading crevices and overlaps and the Height/Displacement map subtly accentuates the three-dimensional layering of the tiles for added realism in close-up views.

Optimized for use in Blender Unreal Engine and Unity this decorative clay tiles texture seamless high resolution up to 8k offers exceptional clarity and seamless tiling ensuring smooth repetition without visible seams or distortion across large UV islands. Its ultra-high 8k resolution allows for detailed close-up renderings that reveal the fine material intricacies convincingly making it perfect for architectural visualization game environments and interior staging. For best results it is recommended to adjust the roughness and normal map intensities to suit your lighting setup and environmental conditions. Additionally scaling the UV mapping appropriately will help maintain accurate tile proportions relative to architectural contexts enhancing the overall authenticity and visual impact of your roofing textures.

The seamless decorative clay tiles texture offers a high resolution up to 8k with a detailed PBR appearance enhanced by AI texture refinement and a 3D preview for precise material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.