Discover the Decorative Clay Tiles Texture Seamless high resolution up to 8k, thoughtfully designed to capture the authentic look and feel of traditional clay roofing tiles. This texture features a ceramic-based substrate composed of natural clay minerals, carefully bound with organic and mineral adhesives to ensure durability and cohesion. The surface exhibits subtle porosity and weathering effects, reflecting the natural aging and exposure to atmospheric elements that clay tiles undergo over time. The finish is matte with a lightly textured surface, showcasing fine grain orientation and slight variations in pigment distribution from iron oxide-based colorants, which give the tiles their characteristic warm, earthy tones. These material qualities translate seamlessly into the PBR workflow: the BaseColor channel reveals rich, realistic hues with natural pigment variation; the Normal map highlights the intricate surface relief and tile edges; Roughness defines the balanced matte finish with moderate specular highlights; Metallic remains minimal, reflecting the non-metallic ceramic composition; Ambient Occlusion adds depth by shading crevices and overlaps; and Height/Displacement subtly enhances the three-dimensional tile layering.
Engineered for modern 3D pipelines, this tileable decorative clay tiles texture seamless high resolution up to 8k is optimized to maintain clarity and cohesion even on large UV islands, making it ideal for architectural visualization, game environments, product mockups, and interior staging. Whether working in Blender, Unreal Engine, or Unity, users benefit from predictable, high-fidelity results that avoid repetitive artifacts often seen in auto-generated textures. The texture’s seamless tiling ensures smooth repetition without visible seams or distortions, preserving the natural flow of the clay tile pattern across extensive surfaces. Its ultra-high 8k resolution provides exceptional detail and sharpness, allowing close-up renderings to showcase the fine material intricacies realistically and convincingly.
For optimal integration, it is recommended to adjust the roughness and normal intensity parameters to match your specific lighting rig and environmental conditions, keeping the material grounded within the scene. Scaling the UV mapping appropriately can further enhance the realism by maintaining correct tile proportions relative to the architectural context. This decorative clay tiles texture seamless high resolution up to 8k serves as a versatile and reliable asset for roofing textures, delivering both aesthetic authenticity and technical performance across multiple platforms and creative applications.
The seamless decorative clay tiles texture offers a high resolution up to 8k, featuring an AI-generated PBR appearance with detailed texture and a 3D preview for accurate material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
