Fine Clay Tiles Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Clay Tiles Texture Seamless

Texture Info

IDfine-clay-tiles-texture-seamless
CategoryRoofing
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Fine Clay Tiles Texture Seamless high resolution up to 8k, meticulously crafted to replicate the authentic look and feel of traditional clay roofing tiles. This tileable texture captures the inherent ceramic base substrate characteristics, featuring subtle mineral granularity and fine grain orientation that evoke natural weathering and surface imperfections. The composition includes mineral binders and natural oxides, lending a warm, earthy red-brown coloration with occasional variations caused by pigment distribution and oxide layers. The surface finish emulates a slightly rough, matte patina with minimal gloss, reflecting years of exposure to environmental elements, including mild porosity that enhances realism without compromising durability.

In physically based rendering (PBR) workflows, this fine clay tiles texture seamless high resolution up to 8k excels by providing comprehensive channel data for realistic material representation. The BaseColor/Albedo map accurately conveys the rich pigment and oxide-based hues with subtle variation, while the Normal map reveals the intricate tile edges, micro cracks, and surface undulations, enhancing depth and tactile detail. The Roughness channel balances matte and semi-gloss areas, simulating natural wear and slight surface erosion. The Metallic channel remains near zero, reflecting the non-metallic ceramic nature of clay tiles. Ambient Occlusion subtly accentuates crevices and overlaps between tiles, improving shadow fidelity, and the Height/Displacement map supports realistic parallax effects and surface breakup, adding tangible 3D depth to flat surfaces.

Optimized for seamless tiling, this tileable fine clay tiles texture seamless high resolution up to 8k is ideal for roofing applications within architectural visualization, game environments, product mockups, and interior staging. Its high-resolution detail supports up to 8k output, ensuring crisp visuals even on large-scale surfaces without visible repetition or blurring. The texture integrates effortlessly with popular engines such as Blender, Unity, and Unreal Engine, requiring minimal setup to achieve production-ready results. For enhanced realism, a practical tip is to adjust the UV scale to slightly vary tile size across your model and combine the texture with a subtle Ambient Occlusion pass and a gentle Normal map overlay to enrich surface breakup without oversharpening.

The seamless fine clay tiles texture in high resolution up to 8k offers a detailed, AI-generated PBR appearance with realistic roofing textures and an interactive 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.