Matte Shingle Roof Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Shingle Roof Texture Seamless

Texture Info

IDmatte-shingle-roof-texture-seamless
CategoryRoofing
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The matte shingle roof texture seamless high resolution up to 8k is a meticulously crafted AI-generated material designed to authentically replicate traditional roofing shingles. These shingles are primarily composed of mineral-based granules intricately bonded to a resilient composite substrate made from organic and polymeric fiberglass layers. This composite structure blends finely crushed mineral aggregates with durable binders and adhesives, creating a surface that balances porosity and weather resistance. The granular mineral particles introduce natural color variation and subtle surface roughness, while the fiberglass mat below provides mechanical strength and flexibility. The matte finish further enhances realism by reducing glare and simulating the natural wear and slight discoloration caused by prolonged exposure to environmental elements such as sun, wind, and rain. Carefully embedded pigments and oxide layers within the base substrate produce a rich yet muted color palette, characteristic of genuine shingle roofing materials.

In physically based rendering (PBR) workflows, this tileable matte shingle roof texture seamless high resolution up to 8k excels by delivering a comprehensive suite of texture maps that accurately convey the material’s complex characteristics. The BaseColor (Albedo) map captures nuanced mineral tones and pigment distribution without baked-in lighting, preserving true-to-life appearance under varied lighting conditions. The Normal map recreates the fine granularity and subtle undulations of the shingle surface, enhancing detail visibility across expansive UV islands without distortion. Roughness maps control the matte, non-reflective qualities, ensuring natural light diffusion and preventing unwanted shiny artifacts, while the Metallic channel remains minimal to reflect the inherently non-metallic roofing materials. Ambient Occlusion intensifies shadowing within the crevices between overlapping shingles, adding depth and cohesion. The Height/Displacement map enables realistic parallax and displacement effects, breaking up flat surfaces to reveal the layered shingle construction, improving tactile perception in close-up renders. This texture set integrates seamlessly with leading 3D engines such as Blender, Unreal Engine, and Unity, leveraging up to 8k resolution to maintain exceptional detail for architectural visualization, game environments, and product mockups requiring high-fidelity roofing textures.

For optimal results using this seamless matte shingle roof texture seamless high resolution up to 8k, it is recommended to carefully adjust the UV scale to preserve authentic shingle proportions and prevent texture stretching or compression. Fine-tuning the roughness parameter further enhances the matte effect by controlling light scattering across the granular surface, adding subtle depth and natural variation reminiscent of weathered roofing. Employing the height map for displacement or parallax effects significantly boosts realism by simulating the physical layering and textured relief of shingles, providing a tactile dimensional quality without overpowering the base detail. This high-resolution, tileable matte shingle roof texture is an invaluable asset for detailed roofing workflows, ensuring consistent quality and seamless repetition across any scale in your 3D projects.

The matte shingle roof texture seamless high resolution up to 8k offers a detailed PBR appearance with realistic material properties, enhanced by an AI texture matte shingle roof texture seamless high resolution up to 8k and a 3D preview for precise visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.