Slate Roof Tiles — Red Slate Roof Green Roof Roofing — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Slate Roof Tiles — Red Slate Roof Green Roof Roofing — PBR seamless 3D texture

IDred-slate-roof-tiles-01-old-slate-moss-roofing-material-roof-tiles-tiled-roofing
Roofing
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents meticulously crafted red slate roof tiles 01 designed to replicate the intricate composition and weathered character of traditional slate roofing material. The base substrate of these roof tiles is natural slate a fine-grained foliated metamorphic rock composed primarily of quartz and muscovite known for its durability and distinctive layered structure. Over time exposure to outdoor elements fosters a mosscovered weathered patina with subtle dirt accumulation and organic growth adding to the authentic aged appearance. The surface finish combines the natural roughness of aged stone with areas of gentle erosion emphasizing the porous and mineral-rich qualities of old tiled roofing. Variations in color stem from oxide layers and natural pigments ranging from deep reds to muted greens reflecting moss and environmental effects on the man-made roofing system.

The PBR material set leverages physically based rendering principles to capture these characteristics across all essential texture maps. The Albedo (BaseColor) channel faithfully reproduces the rich earthy red hues of the slate interspersed with green moss and dirt tones while the Normal map details the natural grain orientation and overlapping tile edges for enhanced depth perception. Roughness maps control the subtle interplay between matte stone and slightly reflective mosscovered surfaces ensuring realistic light diffusion and weathered texture fidelity. Ambient Occlusion enhances shading in crevices and overlapping tiles emphasizing material depth and layering without manual tweaking. The Height map accurately conveys surface irregularities and tile relief supporting displacement or parallax effects for immersive realism in modern pipelines.

Optimized for use in Blender Unreal Engine and Unity these tileable PBR textures come in a crisp 4K resolution with an optional 8K upgrade for high-end visualization and renderers supporting both real-time and offline workflows. The metal/rough workflow calibration guarantees consistent shading results balancing detail and performance across diverse DCCs and game engines. For practical application adjusting UV scale to match real-world tile dimensions is recommended along with fine-tuning roughness to emphasize either the damp moss or the dry slate surfaces depending on environmental storytelling needs. This ensures the roofing material integrates naturally into any outdoor scene preserving the authentic look of man-made aged slate roofing without additional manual editing.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.