Roof Tiles — Tiles Roofing Tiles Overlapping — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Roof Tiles — Tiles Roofing Tiles Overlapping — PBR seamless 3D texture

IDroof-tiles-roofing-material-durable-roofing-ceramic-tiles-tiled-roofing-traditio
Roofing
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases high-quality roof tiles crafted to replicate traditional clay and ceramic roofing materials with remarkable realism. The base substrate mimics mineral-rich ceramic composed primarily of fired clay combined with natural binders that enhance durability and weather resistance. Subtle aggregates and fine grain orientation within the tile surface contribute to the natural variation seen in terracotta and weather-beaten roof tiles while surface finishes range from slightly rough to matte emulating the porous aged appearance typical of outdoor roofing exposed to the elements. Colorants include iron oxide pigments that provide warm reds earthy browns and muted oranges characteristic of authentic clay tiles all captured meticulously across the texture’s PBR maps.

In terms of physically based rendering channels the Albedo map presents the true base color without lighting or shadow influence highlighting the nuanced pigment layers and surface imperfections. The Normal map encodes fine surface details such as tile curvature overlaps and subtle surface roughness enhancing depth perception in real-time engines. Roughness maps define the varying gloss levels from polished edges to weathered matte tile faces while the metallic channel remains minimal or zero consistent with non-metallic ceramic materials. Ambient Occlusion adds realistic shadowing in crevices and between overlapping tiles and the Height map offers precise displacement data to simulate tile thickness and surface irregularities perfect for parallax effects.

Optimized for modern pipelines this texture is available in 4K resolution with an optional 8K upgrade delivering exceptional detail suitable for high-end rendering in Blender Unreal Engine and Unity. It supports the metal/rough workflow with calibrated shading parameters to ensure consistent appearance across both real-time and offline rendering contexts. The tileable and seamless nature of the texture allows easy application on large roof surfaces without visible repetition making it ideal for architectural visualization game environments and realistic housing material projects.

For best results it is recommended to adjust UV scaling carefully to maintain natural tile proportions and to fine-tune roughness values to balance between polished and weather-beaten finishes based on your scene’s lighting. Leveraging the Height map with parallax or tessellation can significantly enhance the perception of depth and interlocking tiles adding authenticity to outdoor roof material representation without additional manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.