Seamless Clay Tiles Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless Clay Tiles Texture Seamless

Texture Info

IDseamless-clay-tiles-texture-seamless
CategoryRoofing
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless clay tiles texture seamless high resolution up to 8k offers an outstanding and authentic portrayal of traditional roofing materials, meticulously designed to replicate the natural makeup of fired clay tiles. These tiles are primarily mineral-based, crafted from refined ceramic clays blended with natural binders and subtle organic additives to boost strength and long-term durability. The texture accurately captures the fine grain orientation and micro-porosity characteristic of real clay tiles, reflecting typical weathering patterns and slight surface irregularities that occur naturally over time. The matte, slightly rough surface finish reveals natural oxide layers and pigment variations formed during the firing process and through environmental exposure, resulting in a rich, tactile appearance that responds realistically to varied lighting conditions.

In terms of physically based rendering (PBR), this tileable seamless clay tiles texture seamless high resolution up to 8k is expertly mapped across multiple channels to maximize realism and detail. The BaseColor or Albedo channel displays warm terracotta hues interspersed with subtle color shifts and natural stains, conveying the authentic coloration of fired clay roofing. The Normal map enhances fine surface relief by emphasizing tile edges and surface imperfections, adding depth and texture. The Roughness channel accurately represents the semi-rough, weathered finish of the tiles, allowing for nuanced light diffusion and reflection that enhances realism. Metallic values remain minimal, consistent with the non-metallic ceramic composition, while Ambient Occlusion adds soft shadows around tile joints and overlaps to reinforce depth perception. The Height or Displacement map provides finely detailed variations across tile surfaces and grout lines, ideal for parallax or tessellation effects in modern 3D workflows.

Designed to support high-fidelity projects in Blender, Unreal Engine, and Unity, this seamless clay tiles texture seamless high resolution up to 8k ensures exceptional clarity even on large UV islands, making it perfect for architectural visualization, game environments, and interior staging where roofing detail is critical. The seamless tiling capability allows for effortless coverage of expansive surfaces without visible repetition, streamlining your creative process while maintaining professional-grade results. For optimal integration, it is recommended to fine-tune the UV scale to achieve realistic tile sizing relative to your 3D model and adjust roughness intensity to complement your scene’s lighting setup. This texture stands as a reliable, production-ready solution that elevates roofing materials with natural detail, structural consistency, and seamless high-resolution quality, complete with an interactive 3D preview for precise material evaluation.

The seamless clay tiles texture offers a seamless high resolution up to 8k, providing an AI-generated texture that enhances roofing textures with realistic PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.