Detailed Textured Rubber Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Textured Rubber Texture Seamless

Texture Info

IDdetailed-textured-rubber-texture-seamless
CategoryRubber
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This detailed textured rubber texture seamless high resolution up to 8ktexture presents a sophisticated polymer-based material characterized by a finely grained, elastomeric surface. The base substrate is a synthetic rubber compound, composed primarily of cross-linked polymer chains that provide both flexibility and durability. This texture captures the intricate interplay of binders and fillers within the rubber matrix, highlighting subtle aggregates and fiber orientations that influence its mechanical properties and visual complexity. Its surface finish mimics a slightly matte, non-reflective coating typical of industrial rubber materials, exhibiting controlled micro-roughness and minimal gloss to convey a realistic tactile impression. The colorants embedded within this texture are predominantly dark pigments, producing a natural deep charcoal tone with subtle variations that simulate weathering and wear from environmental exposure, enhancing the authenticity of the material.

In physically based rendering (PBR) workflows, this tileable detailed textured rubber texture seamless high resolution up to 8k excels by delivering precise channel data. The BaseColor/Albedo map reveals the nuanced tonal shifts and pigment dispersion intrinsic to rubber surfaces, while the Normal map accurately reproduces the fine grain and micro-bumps responsible for tactile detail. The Roughness channel is calibrated to reflect a moderately high matte finish, crucial for realistic light scattering without unwanted shine. The Metallic map remains near zero, reflecting the non-metallic nature of rubber, whereas the Ambient Occlusion layer adds depth to crevices and depressions, enhancing spatial perception. Height/Displacement maps provide subtle elevation changes that accentuate the texture’s three-dimensional quality, perfectly suited for parallax effects and detailed surface relief in cinematic renders and real-time applications.

Designed to integrate seamlessly with modern 3D pipelines, this AI texture detailed textured rubber texture seamless high resolution up to 8k is optimized for compatibility with Blender, Unity, and Unreal Engine. Its ultra-high resolution of up to 8k ensures exceptional clarity and cohesion even on large UV islands, making it ideal for level dressing, material studies, and real-time scene development. Maintaining consistent texel density across your assets and applying uniform UV scaling is recommended to avoid pattern distortion and stretching, ensuring that the texture’s detailed surface characteristics remain crisp and believable. Additionally, fine-tuning the roughness values can help tailor the rubber’s surface response to different lighting environments, enhancing realism across various rendering scenarios.

This seamless detailed textured rubber texture offers a high-resolution, up to 8k quality with realistic rubber textures that enhance material fidelity in 3D preview applications through precise PBR composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.