Worn Tire Tread Rubber Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Tire Tread Rubber Texture Seamless

Texture Info

IDworn-tire-tread-rubber-texture-seamless
CategoryRubber
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the worn tire tread rubber texture seamless high resolution up to 8k, a meticulously crafted AI texture designed for realistic 3D applications within the rubber textures category. This tileable worn tire tread rubber texture seamless high resolution up to 8k captures the complex composition of aged rubber materials, characterized by a polymer base substrate reinforced with synthetic binders and embedded particulate aggregates that mimic dirt and wear residues. The surface exhibits subtle porosity and weathering effects, reflecting years of abrasion and environmental exposure. Colorants in the form of faded black pigments and slight oxide layers simulate the rubber’s natural discoloration and degradation, while the tread pattern’s fine grain orientation and micro-cracks are rendered with high precision. This attention to material detail translates effectively across PBR channels: the BaseColor/Albedo reveals nuanced dark grays with weathered highlights, the Normal map emphasizes the depth and intricate geometry of the worn tread, Roughness balances smooth rubber gloss with scuffed matte areas, Metallic remains near zero consistent with non-metallic rubber, Ambient Occlusion enhances crevice shadows, and Height/Displacement maps provide subtle depth for realistic surface relief.

This seamless worn tire tread rubber texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity, ensuring effortless integration with minimal setup. Its high-resolution up to 8k format preserves crisp detail and natural noise, scaling elegantly across large surfaces without visible seams, making it ideal for architectural visualization, game environments, product mockups, and interior staging where authentic rubber materials are required. The texture files are provided in versatile PNG and WEBP formats, supporting efficient workflows and flexibility in rendering pipelines. Carefully curated within the rubber texture category, this tileable worn tire tread rubber texture seamless high resolution up to 8k maintains a clean, repeatable pattern that enhances realism without distracting repetition.

When applying this worn tire tread rubber texture seamless high resolution up to 8k, consider adjusting the UV scale to match the intended scene context, whether close-up or distant views, to preserve detail integrity. Additionally, tuning the roughness channel can help adapt the material to your lighting environment, balancing between polished rubber sheen and worn matte finishes to achieve a natural, believable look. Leveraging the height or parallax maps will further ground the material within your 3D scenes by accentuating the tactile depth of the tread pattern, enhancing immersion and visual authenticity.

The worn tire tread rubber texture seamless high resolution up to 8ktexture offers a detailed AI-generated material with realistic PBR appearance, perfectly showcased in a 3D preview to highlight its intricate worn tire tread rubber texture seamless high resolution up to 8k quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.