Equestrian Rubber Pavers free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Equestrian Rubber Pavers

IDequestrian-rubber-pavers
Rubber
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The equestrian rubber pavers texture is a premium seamless material expertly designed to replicate the authentic look and feel of high-quality rubber surfaces frequently used in equestrian environments. This texture simulates a polymer-based rubber substrate reinforced with fine mineral aggregates and durable fibers which collectively enhance both structural integrity and longevity. The surface finish is characterized by a slightly textured matte rubberized appearance featuring a subtle grain orientation and controlled porosity. These qualities not only contribute to enhanced grip and wear resistance but also faithfully represent the tactile nature of rubber paver surfaces exposed to varied outdoor conditions. Carefully selected pigments and colorants imbue the pavers with distinctive deep muted tones visible in the BaseColor/Albedo channel ensuring natural color variation and depth within the material.

In terms of physical-based rendering (PBR) attributes the texture’s Normal and Height/Displacement maps capture intricate micro-details and subtle elevation changes producing a convincing three-dimensional effect that elevates realism in any 3D scene. The Roughness channel conveys the slightly weathered non-reflective rubber finish typical of outdoor pavers while the Metallic map remains minimal to reflect rubber’s inherent non-metallic nature. Ambient Occlusion is finely tuned to accentuate shadows and crevices between paver segments adding depth and enhancing the perception of surface complexity. This tileable equestrian rubber pavers texture maintains flawless repetition at resolutions up to 8K making it ideal for projects demanding high detail and seamless coverage over large areas.

Engineered for compatibility with leading 3D software such as Blender Unreal Engine and Unity this AI texture offers real-time 3D preview support for efficient visualization and rapid iteration. Its tileable design ensures consistent application without visible seams or distortions suitable for both close-up renderings and wide-angle architectural visualizations. For optimal implementation adjusting the UV scale to match the specific paver dimensions within your scene is recommended allowing precise control over texture density and detail. Additionally fine-tuning the Roughness map can help achieve the desired balance of surface reflectivity under various lighting conditions while subtle height or parallax effects can further enhance the perceived depth and tactility of the rubber paver surfaces without introducing artifacts.

The seamless equestrian rubber pavers utilize advanced AI texture equestrian rubber pavers technology to create highly detailed rubber textures with a realistic PBR appearance that enhances durability and visual depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.