High Resolution Tire Tread Rubber Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Tire Tread Rubber Texture Seamless

Texture Info

IDhigh-resolution-tire-tread-rubber-texture-seamless
CategoryRubber
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless high resolution tire tread rubber texture high resolution up to 8k is meticulously crafted to replicate the complex polymer matrix typical of automotive-grade rubber compounds. The base substrate consists of a durable elastomeric material reinforced with synthetic fibers and fine mineral aggregates, designed to withstand significant wear and compression. Variations in porosity and subtle micro-wear patterns are evident throughout the surface, simulating the natural aging and weathering effects experienced by tire treads in real-world conditions. Embedded pigments create a deep, matte black appearance with nuanced color shifts visible within the BaseColor/Albedo channel, lending authenticity to the material’s visual depth and tonal richness.

In the PBR workflow, the Normal map highlights the pronounced tread patterns and intricate micro-structural ridges, enhancing the tactile realism and grip characteristics of the rubber surface. The Roughness channel expertly balances smoother, polished contact areas with coarser, dust-accumulated zones, accurately reflecting the interplay between worn and fresh rubber finishes. A flat Metallic channel confirms the non-metallic nature of the material, while the Ambient Occlusion map deepens shadowing within tread grooves, adding subtle depth and volume to the texture. Height and Displacement maps further emphasize surface relief, enabling dynamic parallax effects that respond naturally to lighting and camera perspectives, crucial for immersive 3D environments.

Optimized for seamless tiling up to 8K resolution, this tileable high resolution tire tread rubber texture high resolution up to 8k integrates smoothly into modern 3D workflows and is fully compatible with leading platforms such as Blender, Unreal Engine, and Unity. Its high fidelity and structural coherence ensure clarity even on expansive UV islands, making it ideal for realistic product visualizations, vehicle modeling, architectural renderings, and game asset creation. For best results, adjusting the UV scale is recommended to maintain accurate tread proportions relative to your model, preventing distortion. Additionally, fine-tuning roughness values can simulate various rubber conditions—from freshly manufactured, slightly glossy tires to older, matte surfaces exhibiting dust and wear, enhancing overall material authenticity.

This tileable, seamless high resolution tire tread rubber texture up to 8k offers a detailed PBR appearance with rubber textures optimized for 3D preview and AI texture applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.