Industrial Anti Fatigue Mat Coins free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Industrial Anti Fatigue Mat Coins

IDindustrial-anti-fatigue-mat-coins
Rubber
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Industrial Anti Fatigue Mat Coins texture is a premium seamless material specially crafted for rubber surfaces designed to faithfully replicate the distinctive raised coin pattern commonly seen on industrial anti-fatigue mats. This texture represents a synthetic polymer substrate typically a durable rubber compound enhanced with embedded binders that ensure both flexibility and long-lasting resistance to wear and tear. The surface features a dense grid of small rounded protrusions—known as coins—that provide functional grip and add visual depth arranged with consistent grain orientation to maintain uniformity. The finish is a subtle matte rubberized coating striking a balance between slight glossiness and enough tactile roughness to convey realistic material interaction. Pigmented using industrial-grade dyes the color palette is muted and utilitarian reflecting the practical nature of anti-fatigue mats while surface porosity remains minimal to simulate the solid non-absorbent characteristics essential for high durability in demanding industrial environments.

Within a PBR workflow this tileable industrial anti fatigue mat coins texture delivers a comprehensive set of maps that enhance photorealistic rendering and material interaction under various lighting conditions. The BaseColor (Albedo) map captures the foundational rubber tones and pigment distribution without any shading ensuring accurate color representation. The Normal map encodes the subtle elevations of the raised coins adding intricate surface detail and depth. The Roughness map simulates the semi-matte finish controlling light diffusion and gloss to convey the rubber’s tactile grip effectively. The Metallic channel is consistently black reflecting the non-metallic polymer composition of the material. Ambient Occlusion enhances shadowing in the crevices between coins providing spatial definition and realism while the Height/Displacement map emphasizes the physical relief of the coin pattern improving close-up renders and boosting immersion in real-time 3D previews. With resolutions available up to 8K this seamless industrial anti fatigue mat coins AI texture is optimized for use in Blender Unreal Engine and Unity projects supporting ultra-high detail for cinematic visualization level design and detailed material studies.

When integrating this seamless industrial anti fatigue mat coins texture into your 3D scenes it is recommended to carefully adjust the UV scale to correspond with the actual size of the anti-fatigue mat to maintain natural proportions and avoid texture stretching. Fine-tuning the roughness map can simulate surface wear or cleaning patterns adding subtle authenticity and visual interest without compromising clarity. Utilizing the height or displacement map subtly enhances the tactile feel of the raised coins contributing to a more immersive surface interaction in both static renders and real-time engines. This texture’s combination of precise material composition realistic surface finish and comprehensive PBR mapping makes it a versatile and reliable choice for realistic rubber surfaces requiring the distinctive industrial anti fatigue mat coins pattern.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.