Weathered Smooth Rubber Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Smooth Rubber Texture Seamless

Texture Info

IDweathered-smooth-rubber-texture-seamless
CategoryRubber
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Smooth Rubber Texture Seamless high resolution up to 8ktexture is a meticulously crafted AI-generated material designed to replicate the unique characteristics of aged yet refined rubber surfaces. This texture embodies a polymer-based substrate, characteristic of rubber compounds, with subtle weathering effects that reveal fine micro-cracks, slight surface wear, and gentle discoloration from prolonged exposure to environmental elements. The smooth finish hints at a previously polished or molded rubber, now softened through time, presenting a low-porosity surface with delicate variations in gloss and matte areas. Pigment distribution within the base substrate creates a muted, slightly faded tone, while the weathering introduces nuanced oxide-like layers and surface irregularities that enhance realism and depth across all visual channels.

In terms of PBR channels, the BaseColor/Albedo map conveys the subtle color shifts caused by weathering and pigment dispersion, delivering an authentic faded rubber look. The Normal map captures the micro-detail of fine cracks, grain orientation, and surface undulations, adding tactile realism to the smooth rubber substrate. Roughness is carefully balanced to reflect varied surface wear—some areas retain a polished sheen, while others exhibit increased roughness due to abrasion or oxidation. The Metallic channel remains minimal, as rubber is inherently non-metallic, but slight ambient occlusion accentuates crevices and depressions where dirt or wear accumulates. Height/Displacement maps provide gentle surface depth cues that enhance the perception of weathering and material aging when combined with parallax or tessellation techniques.

Optimized for seamless tiling without visible repetition, this tileable weathered smooth rubber texture seamless high resolution up to 8k excels in scaling elegantly across expansive surfaces, maintaining its intricate detail even at close inspection. The texture’s high resolution, reaching up to 8k, ensures crisp and accurate rendering suitable for demanding workflows in architectural visualization, game environments, product mockups, and interior staging. It integrates smoothly with leading 3D engines such as Blender, Unity, and Unreal Engine, requiring minimal setup to achieve production-ready results. To maximize realism, it is recommended to adjust the roughness intensity and UV scale in your material editor to best match your scene’s lighting rig and object dimensions, preserving the material’s natural weathered appeal while grounding it convincingly within your digital environment.

This seamless weathered smooth rubber texture features a high-resolution, up to 8k, AI-generated design that offers realistic rubber textures with a detailed 3D preview for accurate PBR material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.