Synthetic Tire Tread Rubber Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Tire Tread Rubber Texture Seamless

Texture Info

IDsynthetic-tire-tread-rubber-texture-seamless
CategoryRubber
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The synthetic tire tread rubber texture seamless high resolution up to 8k showcases a meticulously crafted polymer-based surface designed to replicate the rugged, durable composition of modern tire rubber. This material consists primarily of synthetic elastomers bound with advanced adhesive compounds and integrated reinforcing fibers that simulate the microscopic grain orientation and tread pattern geometry of real tire surfaces. The texture’s surface finish reveals a slightly matte, weather-resistant rubber with subtle micro-roughness and fine wear marks, reflecting the typical usage and environmental exposure of tires. The coloration is a deep, uniform black achieved through carbon black pigment, enhanced by subtle variations in tone that add realism and depth without gloss or metallic sheen, capturing the authentic look of synthetic rubber in automotive applications.

In PBR channels, this synthetic tire tread rubber texture seamless high resolution up to 8k excels by providing precise detail in multiple maps: the BaseColor/Albedo channel presents the true black rubber tone with slight tonal shifts for realism, while the Normal map delivers sharp, intricate tread pattern relief maintaining micro-detail in 8k clarity. The Roughness map is carefully calibrated to mimic the rubber’s semi-matte finish, enabling realistic light scattering without excessive reflection. The Metallic channel remains near zero, consistent with non-metallic polymer materials, while the Ambient Occlusion map enhances depth perception by accentuating crevices within the tread. Height/Displacement maps add subtle surface elevation differences, perfect for parallax effects or tessellation in real-time engines, enhancing the tactile authenticity of the rubber texture.

This tileable synthetic tire tread rubber texture seamless high resolution up to 8k is optimized for seamless integration into Blender, Unreal Engine, and Unity, ensuring minimal setup time and maximum fidelity in real-time scenes, cinematic renders, or detailed level dressing. For best results, it is recommended to maintain consistent UV scale across assets to prevent distortion and stretching of the seamless pattern, preserving the intricate tread details. Additionally, fine-tuning the roughness channel can help adapt the texture for different weathering scenarios or lighting environments, enhancing realism in various project contexts.

The synthetic tire tread rubber texture seamless high resolution up to 8k offers a detailed AI texture with realistic rubber textures and a 3D preview for accurate PBR material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.