Clay Soil Cracked Plates free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clay Soil Cracked Plates

Texture Info

IDclay-soil-cracked-plates
CategorySand-soil
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The clay soil cracked plates texture presents a natural, mineral-based substrate typical of dried, clay-rich soil where fine, ceramic-like particles bind tightly to form a fragile yet structured surface. This seamless clay soil cracked plates texture, generated through AI, captures the intricate network of fractures and plates formed by prolonged desiccation and weathering processes common in arid sand-soil environments. The texture reveals a subtle grain orientation and porous matrix that reflect uneven moisture retention and erosion patterns, while the surface finish maintains a matte, lightly roughened quality. This effect is enhanced by organic pigment layers and iron oxide deposits, which impart warm, earthy hues and natural color variations, creating a visually rich pattern balancing structural cohesion with organic randomness for realistic ground and terrain representations in 3D scenes.

Within the PBR workflow, this tileable clay soil cracked plates texture excels in material authenticity through its detailed channel maps. The BaseColor/Albedo channel conveys nuanced clay tones with subtle pigment depth and color variation, while the Normal map accentuates fine fissures and relief of the cracked plates. The Roughness map controls the natural, uneven matte finish, simulating the granular quality of sand-soil surfaces. The Metallic channel remains minimal or absent, consistent with the non-metallic clay substrate, and the Ambient Occlusion map adds soft shadowing within crevices to enhance depth perception. Height and Displacement maps provide essential surface dimensionality, emphasizing cracks and raised plates to deliver realistic variations under dynamic lighting, particularly in close-up 3D preview renders. Crafted at resolutions up to 8K, this texture ensures crisp detail and seamless scalability across large environments without visible repetition or seams.

Optimized for seamless integration with Blender, Unreal Engine, and Unity, this AI texture clay soil cracked plates asset streamlines sand-soil workflows by offering a ready-to-use, high-resolution material. Its meticulous design and structural accuracy enable artists and developers to achieve highly realistic visual outcomes efficiently. For optimal results, adjusting the UV scale within your 3D engine to match real-world dimensions is recommended to maintain the natural appearance of cracked plates and prevent distortion. Additionally, fine-tuning roughness and height map intensity can enhance the interaction between the texture and varied lighting conditions, improving the realism of sand-soil surfaces in architectural visualization, game environments, and environmental storytelling projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.